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      • Looting is an Invention perk that has a chance of adding an additional item to a monster's drop pile when it dies. This perk only works on monsters that give combat experience when killed. The perk has a 5 minute cooldown and is unaffected by any drop modifiers, such as Slayer masks. It can be created in weapon and armour gizmos.
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  2. Looting is an Invention perk that has a chance of adding an additional item to a monster's drop pile when it dies. This perk only works on monsters that give combat experience when killed. The perk has a 5 minute cooldown and is unaffected by any drop modifiers, such as Slayer masks.

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    Looting is an Invention perk that has a chance of adding an additional item to a monster's drop pile when it dies. This perk only works on monsters that give combat experience when killed. The perk has a 5 minute cooldown and is unaffected by any drop modifiers, such as Slayer masks. It can be created in weapon and armour gizmos.

    When the perk triggers, one of the following messages appears in Chat:

    •Your Looting perk adds a raw cavefish.

    •Your Looting perk adds a raw rocktail.

    •Your Looting perk adds adamantite ore.

    •Your Looting perk adds magic logs.

    The average value of loot obtained via the looting perk is 20,441 coins per hour; a maximum of 17,028 coins an hour if only runite ores are obtained, or a minimum of 4,560 coins an hour if only magic logs are obtained.

    As augmenting a tier 70 two-handed, main-handed, or off-handed weapon with the looting perk would cost players an average of 271,537 coins, 181,025 coins, and 90,512 coins an hour to operate respectively, it is suggested to not augment a weapon with looting if the player is only interested in generating additional profits.

    v • d • e

    Invention perks

    Abilities

    •Brief Respite

    •Bulwark

    •Caroming

  3. Scavenging is a perk for Invention that has a chance of producing uncommon and rare materials when monsters that give combat experience are killed. It can be created in weapon and armour gizmos. When the perk triggers, and yields uncommon components, it prompts the message: Your Scavenging perk adds: [Amount] x [Materials].

    Item
    Rarity
    1/2,121– 1/482 [d 1]
    1/2,121– 1/482 [d 1]
    1/2,121– 1/482 [d 1]
    1/2,121– 1/482 [d 1]
    • Weapon, Armour
    • 25 January 2016 ( Update )
  4. Step by step guide in making scavenging 3 looting perk | Runescape 3#SilverPryce #Runescape3 #Scavenging3LootingPerk

  5. Dutch_Mountain. Making the looting perk, a looting perk. What about making the looting perk, actually affect looting? What about making it increase the area loot radius with 1 tile per rank? As much as I like the occasional rune ore added to my loot piles, I feel that the looting perk is kind of lacking.

  6. This article is a strategy guide for Scavenging. Information on mechanics, setups, and tactics is on this page. Players may use the Scavenging perk to obtain a large number of rare and uncommon materials. Players must maximize their kills per hour in order to obtain the highest number of rare materials per hour.

  7. Looting: Easily the most important perk in the game at this point, higher looting means higher helium, which means quicker progression. Trumps: Joint second with motivation for you most important perk in early game.

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