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Debugger. Flixel comes with a fairly powerful debugging overlay. You can open it with one of the default toggle keys ( F2, ` and \ with a QWERTY keyboard layout). Note that these are configurable via FlxG.debugger.toggleKeys. Alternatively, you can do the same in code via the FlxG.debugger.visible flag.
Debugger - Interaction. The interaction tool (enabled by the button in the debugger overlay) allows you to change game elements, e.g. move sprites, while the game is still running. It is highly recommended, however, that you pause the game using VCR's pause button before using the interaction tool. You can always resume the game by clicking VCR ...
Debugger. Press ~ key to open it during runtime, or open by code with FlxG.debugger.visible = true.
HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!
Visual Studio Code is an open-source, cross-platform, lightweight code editor by Microsoft. The Haxe extension seamlessly integrates with the compiler's IDE services and uses them for: Code Completion. Go to Definition. Go to Symbol. Find Usages.
The Interaction Tool, enabled by the icon in the debugger overlay, allows you to change game elements, e.g. move sprites, while the game is still running. Click here to learn more about the interaction tool.
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Feb 25, 2015 · If you’re unaware, HaxeFlixel has an amazing debugging UI. However, it’s not clearly explained in the official cheat sheet ‘s “Debugging” section. Heck, if you tried searching for clues on Google, it would have took first timers (like myself) a while to figure out how to enable it.