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  1. c Take another Summoned move c Get command of a team of monster hunters (or monstrous hunters) c Get a position in a Sect, like the Initiate has. Create your Sect as if you were making an Initiate. Get the move for when you are in good standing with the Sect. c Take a move from another playbook c Take a move from another playbook

  2. The SumMoned I was called here. Don’t know why. Don’t know where from. But I got this sense: like there’s a destiny waiting for me. I think–real soon–we’re gonna find out why I was called. But I have this feeling it’s for something bad. Real bad. Luck Mark luck to change a roll to 12 or avoid all harm from an injury. Okay bbbbbbb ...

  3. Hello, fellow MotW fans. I'm Ani. Some time ago, I posted a rework of the Level-up Improvement options for the Summoned playbook. More recently, inspired by a conversation on Discord, I took a deep analytical dive into the fanmade Big Game Hunter playbook, which you can find at Michael Sands' website. And I made some similar but more thorough ...

  4. www.acipfs.com › motw › classicthe DIVINE

    • A Monster of the Week hunter playbook.
    • Look
    • Mission Basic moves: Use Magic Highlight: c
    • Introductions
    • History
    • Harm
    • Experience: c c c c c
    • Gaining An Ally
    • My Mission

    To make your Divine, first pick a name. Then follow the instructions below to decide your look, ratings, mission, moves, and gear. Finally, introduce yourself and pick history.

    Pick one from each line, and write under look on the right à Man, woman, androgynous, asexual. Blazing eyes, terrifying eyes, placid eyes, sparkling eyes, perceptive eyes, starry eyes, glowing eyes. Dirty clothes, perfect suit, rumpled suit, casual clothes, practical clothes.

    You have been put on Earth for a purpose. Pick one: You are here to fight the schemes of an Adversary. The End of Days approaches. Your role is to guide these hunters and prevent it from coming to pass. The End of Days approaches. Your role is to guide these hunters and ensure it comes to pass. You have been exiled. You must work for the cause of G...

    When you get here, wait for everyone to catch up so you can do your introductions together. Go around the group. On your turn, introduce your Divine by name and look, and tell the group what they know about you.

    Go around the group again. When it's your turn, pick one for each of the other hunters:

    When you suffer harm, mark of the number of boxes equal to harm suffered. When you reach four harm, tick “Unstable”. Okay c c c|c c c c Dying Unstable: c (Unstable injuries will worsen as time passes)

    Whenever you roll a highlighted rating, or a move tells you to, mark an experience box. When you have filled all five experience boxes, you level up. Erase the marks and pick an improvement from the list below.

    You gain a friendly ally to help out on monster hunts. You might already know them, or they might be new to the game. Pick one of the following types for your ally (the “motivation” is the guideline for the Keeper about how they act): Ally: subordinate (motivation: to follow your exact instructions) Ally: lieutenant (motivation: to execute the spir...

    Notes (moves, holds, Allies, etc) This is a hunter playbook for Monster of the Week. Find out more at http://genericgames.co.nz

  5. House Rules, custom playbooks, free mysteries and more! One of our core values here at The Critshow is that people come away from our show not only having heard a great story, but also with a clear enough understanding of the rules of the game to jump in and play. To that end, we’ve built up a collection of resources to help you on your ...

  6. Summoned Playbook. Improvements: ☐ Get +1 Weird, max +3 ☐ Get +1 Charm, max +2 ☐ Get +1 Sharp, max +2 ☐ Get +1 Cool, max +2 ☐ Take another Summoned move ☐ Take another Summoned move ☐ Take a move from another playbook ☐ Take a move from another playbook ☐ Gain an ally (rework) ☐ You become aware of your Destiny.

  7. Average Rating (50 ratings) This is a bundle of the extra playbooks I've created for Monster of the Week. Newly revised and updated in June 2020 with revised style layout and general revisions and corrections. It includes: The Exile: a monster hunter from the past, thrown into the present day. The Hard Case: the toughest, hardest to kill hunter ...

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