Yahoo Web Search

Search results

  1. Rook is a trick-taking game with a specialized deck of cards, introduced by Parker Brothers in 1906 for religious reasons. Learn the rules, scoring, and history of this popular card game.

    • Order of Cards
    • The Card Scoring Values Are
    • Dealing
    • Bidding
    • The Kitty and Choosing Trump
    • Play
    • End of Round and Scoring
    • GeneratedCaptionsTabForHeroSec
    Ones are high in each color, so the card ranking is 1-14-13-12-11-10-9-8-7-6-5-4-3-2.
    The Rook card is the lowest card of whatever color is called as trump, ranking as a zero in that suit. (The Rook will beat any card that is not trump, but will lose to any other trump card.)
    Each 1. . . . . . . . .15 points
    Each 14. . . . . . . 10 points
    Each 10. . . . . . . 10 points
    Each 5. . . . . . . . .5 points
    Cards are dealt to each person, one at a time, with five cards dealt face down in the middle of the table as a kitty.
    Misdeal: If a player is dealt a hand with no point cards, he can call a misdeal and get a new hand dealt.
    Person to the left of the dealer starts the bidding, and bidding goes clockwise around the table. At your turn, you can either bid or pass. If you pass, you cannot bid again in that hand. Bidding c...
    The lowest possible starting bid is 70 and bidding goes up in increments of at least 5.
    There are 180 points total available. A bid of 110 – 120 is very achievable. A bid of 135-145 is do-able, but difficult.
    If a team takes ALL the points in a hand, they are awarded 20 extra points, for a total of 200 points.
    The winning bidder picks up the kitty cards, without showing them to the other players, and discards five cards of their choice face-down.
    The bidder cannot put point cards into the kitty.
    Exception: if the choice is between putting point cards and trump in the kitty, the bidder can put points in the kitty, but must inform the other players that points are in the kitty.
    The winner of the last hand gets the points from the kitty.
    The player to the left of the high bidder leads any card to the first trick.
    Trump cannot be led until someone has played a trump card on a trick where they cannot match color.
    The other players in turn must play a card of the same color if they can.
    If they have no card of the led color, they may play any card.
    At the end of play, each team counts the total value of the cards they have won in tricks.
    If the tricks won by bidder’s team contain at least as many points as the bid, that team score the amount of card points they took. If the bidder’s team takes fewer card points than the bid, they s...
    The non-bidding team always scores the total number of points taken by their team.

    Learn how to play rook, a classic card game for four players in partnerships, with different rules and scoring systems. Find out the card ranking, bidding, trump suit, and kitty rules for rook.

  2. Sep 30, 2021 · Rook is a fun 4-player card game where players try to win tricks to score points. At the start of the game, the players split into 2 teams of 2, and the Rook cards are dealt out 1 by 1 to all 4 players except for 1 card, which is placed face down in the middle of the playing area.

    • 93.1K
  3. Sep 1, 2019 · Learn how to play Rook, a trick-taking card game with four players in teams of two. Find out the deck, scoring, bidding, and playing rules, as well as some variations and tips.

  4. Rook is a fun and strategic partnership card game from Hasbro, perfect for gatherings of 2 to 6 players. Here's a breakdown of the rules:

  5. Learn how to play Rook, a popular trick-taking game with a special deck of 57 cards. Find out the rules, scoring, bidding and strategies for Kentucky Rook and Call Partner Rook, two common variations of the game.

  6. Learn how to play Rook, a fun and challenging card game for 2 to 6 players. Download the product instructions, see the summary, and find answers to FAQs.

  1. People also search for