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  1. 60 Seconds! is a indie-survival dark comedy game developed and published by Robot Gentleman in May 2015. The most current version of the game is 60 Seconds! Reatomized, a remastered version released in July 2019 which adds additional content.

    • Overview
    • "Send Someone" Events
    • "Yes Or No" Events
    • "Items" Events
    • Events choosing people
    • Trade events

    At the end of every day, in 60 Seconds! during Survival Mode, it is possible that an event may occur. An event requires the player's input, as opposed to day-ending text with no options for input, which are essentially flavor text, completely benign to gameplay. Events grant or take away items, and change the status of the family members in the shelter.

    Events occur at random, although some events or results of events are more likely during a certain range of days. Other events are extremely likely to repeat. Depending on the choices the player makes, branching paths of events will happen later on in the gameplay that determine whether or not the family will survive or what threats the family will bring upon itself. In the case of events that lead toward the military ending or the twins ending, the event will repeat until the correct choice is given.

    Five types of events exist in gameplay, defined by how the character interacts with it:

    1.Selecting a character to send outside,

    2.Selecting a character for an event inside the bunker,

    3.Yes or No events,

    --> List Of Events ("Send Someone" Events).

    --> List Of Events ("Yes Or No" Events).

    Events using items either require the player to choose one item in order to advance to the next day, or the event can be skipped entirely without making a choice. Some items can be consumed during these events, others have a chance of being consumed, and others will never be consumed (the Boy Scout Handbook and the Map, for example, are extremely u...

    Boogers:

    (If Mary Jane and Timmy are in the shelter):

    Maestro:

    (If Harmonica is in the shelter):

    Movie Character

    Journal entries: •"Ted and Mary Jane have been butting heads lately. Today they got into an argument about movie characters, specifically, who would win in an ultimate battle - Peter Pan or an army of mutated cockroaches? It's a tricky one for sure, and the debate is heated. Who will come out on top?" •"Ted and Mary Jane have been butting heads lately. Today they got into an argument about movie characters, specifically, who would win in an ultimate battle - mutated Godzilla or mutated King Kong? It's a tricky one for sure, and the debate is heated. Who will come out on top?" Ted: •“Mary Jane was so confident about her case, she said she would bet a full soup can on it. In the end, Ted's arguments were just stronger, and Mary Jane begrudgingly handed him a can. We're not sure whether to be grateful for it, or angry that she was hiding it all along.” (+1 Soup) •"Ted covered his ears and loudly sang to himself, drowning out Mary Jane's excellent arguments. She escalated the situation by tossing some objects around, whether for emphasis or in an attempt to recreate the battle. No agreement was reached and some supplies have suffered." (-1 random item) Mary Jane: “Mary Jane objectively won the debate with the sheer volume of her voice. A few hours into the shouting, Ted was begging her to stop, complaining about a nauseating headache. Mary Jane was satisfied. Ted less so.” (May increase Mary Jane’s sanity and/or lower Ted’s sanity) Choose Nobody: •After hours of wild gestures, loud arguments, emotional rebuttals, and a few pie charts, Ted and Mary Jane finally decided it was impossible to figure out who would win. They shook hands and moved on, but it's clear the issue is still bugging them. +Decreases Ted and Mary Jane's sanity •Mary Jane and Ted went head-to-head for hours, exchanging anecdotes and intricate details from the lore of the movies under discussion. What looked like a fight to the untrained eye was actually entertainment to these two. Geeks! +Increase Ted and Mary Jane's sanity

    Trade events involve several characters who present several offers in one event. Some offers asks for one item the player has in exchange for an item the player does not have. Others ask for an item the player has in exchange for water. These events have a randomly-generated list of choices based upon what the player currently has in his or her possession; thus, a list of items is impossible to predict.

    Several of the trade events have overlapping and changing titles; "Business as usual." and "Door-to-door sales." have both reportedly appeared as the name for the woman-with-camel trade. All trade events only occur once and do not repeat, although all of them may occur in one playthrough of the game.

  2. Events are random, daily occurrences that happen as life inside the shelter goes on, which require the player's choices to deal with the event. Sometimes, there will be a page with writing instead of an event, which is essentially a dud. Certain actions occur depending on how the player responds...

  3. May 26, 2015 · For 60 Seconds! on the PC, GameFAQs has 52 cheat codes and secrets.

    • (4)
  4. May 26, 2015 · For 60 Seconds! on the PC, GameFAQs has 52 cheat codes and secrets and 51 achievements.

    • (4)
  5. Aug 11, 2015 · Guide. By Jenkem Junkie. Includes instructions for EVERY achievement, as well as advice to help you survive longer or make gameplay easier. The achievements section can be found at the bottom, and a Control+F search is recommended for use in finding specific information.

  6. This wiki is about a game named 60 Seconds!, made by Robot Gentleman. The goal of the game is to grab the highest amount of items posible before a nuclear bomb explodes in one minute.

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