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  1. Loads content packs that change the game's data, images, and maps without replacing XNB files.

  2. Content Patcher loads content packs that change the game's data, images, and maps without replacing XNB files. Content packs can make changes dynamically based on many in-game details like location, weather, date, festivals or events, spouse, relationships, whether you have a Joja membership, etc.

  3. Content Patcher loads content packs that change the game's data, images, and maps without replacing XNB files. Content packs can make changes dynamically based on many in-game details like location, weather, date, festivals or events, spouse, relationships, whether you have a Joja membership, etc.

    • Quick Start
    • Basic Concepts
    • Get Started
    • Next Steps

    This page is meant as a gentle introduction to creating Content Patcher packs. If you don't need an introduction, see the full Content Patcher readme.

    What is Content Patcher?

    Content Patcheris a SMAPI mod which lets you change the game assets (images, dialogue, data, and maps) without replacing game files or writing code. You use it by creating a content pack (basically a folder) with a couple of JSON files (basically text). Just by editing a JSON file, you can... 1. replace one image file; 2. make seasonal changes; 3. make dialogue that changes based on the weather, date, your relationships with other NPCs, etc; 4. make very specific changes (like coffee is more...

    Assets

    An asset is essentially a file in the game's Content folder with a unique asset name. The asset name never includes the Contentpath, language, or file extension (you can use tokens to target specific languages). For example: An asset may contain multiple sprites or data entries. For example, here's what Portraits/Abigailcontains if you unpack it: So if you wanted to change Abigail's portraits, you would use Content Patcher to load or edit Portraits/Abigail.

    Load vs edits

    There are two conceptual ways you can change an asset: 1. Load the initial version of an asset. Each asset can only be loaded by one mod at the same time. This is mainly useful for total replacement mods (like a mod that completely changes an NPC's portraits), or to provide files that don't exist in the Contentfolder. 2. Editan asset after it's loaded. Any number of edits can be applied to the same asset. For example, let's say the game needs Abigail's portraits. This is how changes are appli...

    Intro to JSON

    You'll notice a lot of files with .json at the end of the name when creating mods for Stardew Valley. That means they're formatted as JSON, which is just a way of writing text that's readable to code. If you haven't used JSON before, reading An Introduction to JSONfirst will be very helpful to understand what the files are doing.

    Create example mod

    First let's get our basic content pack up and running: 1. Install SMAPI and Content Patcher. 2. Unpack the game's Content folder so you can see what each asset contains (see Modding:Editing XNB files#Unpack game files). 3. Create a SMAPI content pack per step 3 of the general Create a Content Pack page. 4. Create a content.json file in the same folder with this content:{ "Format": "1.30.0", "Changes": [ ]} 5. Launch the game. If you did everything correctly so far, you should see the new mod...

    Content format

    The content.jsonfile you created above is what tells Content Patcher what to change. This has two main fields: 1. Format: the format version. You should always use the latest version (currently 1.30.0) to enable the latest features and avoid obsolete behavior. 2. Changes: the changes you want to make. Each entry is called a patch, and describes a specific action to perform: replace this file, copy this image into the file, etc. You can list any number of patches. You can list any number of pa...

    You've created a Content Patcher pack! For help making it do something, see... 1. Content Patcher readmefor the full reference; 2. video intro to Content Patcher(unofficial); 3. intro to converting XNB mods(unofficial).

  4. Dec 18, 2018 · Download Mod. . Content Patcher loads content packs that change the game’s data, images, and maps without replacing XNB files. Content packs can make changes dynamically based on many in-game details like location, weather, date, festivals or events, spouse, relationships, whether you have a Joja membership, etc.

  5. Jun 29, 2024 · Load content packs that change the game's data, maps, and images without replacing XNB files. 388.2K Downloads | Mods

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  7. Content Patcher is a Stardew Valley mod which loads content packs to change the game's data, images, and maps without replacing game files.

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