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  1. Explore the concept of pitch in physics, understanding its definition, relationship with frequency, and significance in sound and music. Learn how pitch is perceived and how it differs from frequency.

  2. Crafting a compelling pitch is not just a formality; it is a mandatory stride, and the stakes are high. In this blog post, we will demystify the basics of pitching a game. Let's delve into what a pitch entails and unravel the strategies to ensure your pitch captivates the audience, securing the support your game deserves. What is a video game ...

    • Gravity in The Mario Galaxyseries
    • Portal's Physics-Twisting Portal Guns
    • Physics Simulation as The Game in Turbo Dismount
    • Grand Theft Auto V's Fudged Vehicle and Character Physics
    • Gliding with Just Cause 3's Wingsuit
    • Elasto Mania's Springy, Elastic Bike Movement and Puzzle-Platforming
    • Building Rockets to Other Worlds in Kerbal Space Program
    • Conclusions: Physics Makes Great Gameplay, Not Just Aesthetics

    Gravity Ghostdeveloper Erin Robinson cites Super Mario Galaxy as a major inspiration in tuning her game's movement mechanics. Its planetoid-hopping take on platforming may have technicallybroken the laws of physics, but its implementation of gravity enabled some brilliant and creative level designs. Mario follows the surface curvatures of the small...

    Valve's Portalgames took Half-Life 2's already-fascinating gravity gun — which could pick up, move, and fling objects found scattered around City 17's ruins — and gave it a clever upgrade. The gun in Portalcreates person-sized wormholes from one visible point to another. And that ability to twist the very fabric of (in-game) reality enabled the dev...

    A good physics simulation can be great fun by itself. Aimless games like Garry's Mod, BeamNG.drive, and Turbo Dismount(among others) rely entirely on playful interactions with an underlying physics system. In Garry's Mod, there's a large building component that lets players add and manipulate whatever props and objects they like, while in BeamNG.dr...

    Grand Theft Auto Vpulls off the rare feat of physics that enhances the believability of the world while at the same time allowing insane cartoony carnage. "Everything tries as best as possible to mimic reality as long as 'reality' doesn't get in the way of the fun, of the gameplay," explains Olifiers. The physics underlying character and vehicle mo...

    You won't find many games with player movement as exhilarating as Just Cause 3, which lets the player fly around for as long as he can stay airborne with a combination of parachute, grappling hook, and wingsuit. The first two of these are intentionally designed to break the system — to enable the player to pull off gravity-defying mid-air turns and...

    Once the province of college students the world over, Elasto Maniaremains an exceptional example in physics-driven gameplay. Similar to the more recent Trialsseries, but more abstract and puzzle-oriented, Elasto Maniaputs you on a motorbike in a bizarre and maze-like world of jagged platforms and apples and asks that you simply touch a flower. (It'...

    Normally physics-driven game mechanics involve you working with a physics system. They're about either going with the flow or using it to your advantage in some other way. But Kerbal Space Programis one of the rare games that has you actively fighting against physics to get anything done. The core mechanics here are not just driven by or rooted in ...

    With physics engines pre-baked into major game-making tools, it's easier than ever to leverage its power. But don't stop at making your animations look better. Physics can do so much more than improve cosmetics. Olifiers says that his team makes extensive use of physics for its capacity to enable emergence. It's unpredictable and subversive but it ...

  3. Its purpose is to expedite the experience of prototyping and shipping a video game. A physics engine is a series of common tools and rules, such as colliders, rigid body physics, force vectors, joints (aka ragdoll physics), and simulations which can be invoked as part of the gameplay.

  4. In this tutorial series on physics in games, we’ll explore rigid body physics simulation, starting with simple rigid body motion in this article, and then covering interactions among bodies through collisions and constraints in the following installments.

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  6. Pitch vs. Frequency: Pitch = human ear’s perception of frequency of a sound vibration. Low pitch low frequency of vibration/oscillation High pitch high frequency of vibration/oscillation.

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