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  1. Most Zombies in Minecraft take on the appearance of Steve, with a blue T-Shirt and blue jeans, but with green mottled skin and black eyes. Variations of the Zombie include: Husks - Zombies that inhabit desert biomes, draped in tattered desert robes protecting them from sunlight damage.

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    This page describes content that exists only in outdated versions of Minecraft. 

    The Far Lands were a terrain generation bug that appeared when the noise generators responsible for creating the shape of terrain stopped functioning properly. This resulted in a large, spongy wall of terrain appearing around 12,550,821 to 12,550,824 blocks from the origin of the Minecraft world.

    The Far Lands still retain a legacy as one of the franchise's most famous glitches, even being referenced in other official games such as Minecraft: Story Mode and Super Smash Bros. Ultimate.

    •Bedrock Edition Far Lands

    What the Far Lands are not

    Due to many occurrences at high distance being lumped together with each other, confusion often arises as to what is related to or caused by the Far Lands, and what is not. The following is a list of things which are commonly misattributed to being a product, effect or even type of the Far Lands, despite not being so. Precision loss errors are not caused by the Far Lands The position where the world appears to render is considerably offset at the point where the Far Lands begin in Beta 1.7.3 and earlier, with a magnitude of one block, with the player appearing to be at the edges and corners of blocks at all times. However, this is purely a floating-point bug, and exists whether or not the Far Lands themselves do. This can be demonstrated by the following: •Noticing that the precision loss is a gradual change, which increases at each power of 2. This is in stark contrast to the Far Lands, which happen immediately due to integer overflow. •Backporting a Superflat world (with flat terrain where the Far Lands would be) from 1.1 to Beta 1.7.3, and noticing that the effect persists in said version, proving that it's clearly not linked to terrain. While Far Lands chunks will still generate outside of what superflat chunks were generated in 1.1, these still are unrelated. •Modding the game can be done to either patch out this precision loss issue or the Far Lands individually. This proves their existence to be completely independent. •Generating the Far Lands in any version between the March 27 and June 18 builds of Infdev inclusive. Whereas the Far Lands clearly generate in these versions, the precision loss bug was first introduced in the June 24th build.

    Types of Far Lands

    The Far Lands comprise a very, very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three). Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands". A full list of Java Edition noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D. 1.a b c d No longer overflows within vanilla bounds as of Beta 1.8 Pre-release

    •One player known as KilloCrazyMan is known to have walked to the Far Lands in vanilla Minecraft, beginning the journey in September 2019 and reaching them nine months later in June 2020. Upon arrival, a USD$10,000 donation was awarded to him by Notch for his efforts.

    •In Bedrock Edition, the Far Lands were first introduced with the infinite terrain generation in 0.9.0 alpha, and were removed in 1.17.30 (beta 1.17.20.20).

    1.https://web.archive.org/web/20110322154638/http://notch.tumblr.com/post/3746989361/terrain-generation-part-1

    2.KilloCrazyMan's Far Lands stream archive on YouTube

  2. The ShowMe Spirit All-Stars had uncovered evidence of a ritual that still exists in some form today, one that has resulted in multiple instances of skeletons making dramatic reappearances...

  3. What most people think "the Far Lands" means is that super weird terrain generation from Infdev-Beta. That's what they mean when they say the Far Lands don't exist anymore. The general glitchiness far out into the map and the pseudo-chunks beyond it have always (since Infdev) existed, however.

  4. en.wikipedia.org › wiki › Odd_FellowsOdd Fellows - Wikipedia

    Odd Fellows (or Oddfellows; also Odd Fellowship or Oddfellowship [1]) is an international fraternity consisting of lodges first documented in 1730 in London. [ 2 ] [ 3 ] The first known lodge was called Loyal Aristarcus Lodge No. 9, suggesting there were earlier ones in the 18th century.

  5. The Independent Order of Odd Fellows (IOOF) is a non-political, non-sectarian international fraternal order of Odd Fellowship. It was founded in 1819 by Thomas Wildey in Baltimore, Maryland, United States.

  6. While several Odd Fellow lodges had existed in New York City sometime in 1806 to 1818, the Independent Order of Odd Fellows was officially organized on April 26, 1819 in Baltimore, Maryland, by Thomas Wildey and four other members of the fraternity from England.

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