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  1. Description. Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Monster Tags: Goblinoid. Environment: Forest Grassland Hill Underdark.

  2. A typical goblin stands between three-and-a-half and five feet tall, with a slender, elongated build. Goblins' arms are unusually long and spindly, making them adept at climbing cliffs and trees. Their skin has a stony texture, ranging in color from red-brown to moss green or gray.

  3. Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions Scimitar : Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  4. Dec 11, 2020 · They are small, evil humanoids that typically live together in caves, venturing out to ambush unsuspecting prey. As self-serving as they are greedy, travelers should always be wary of encountering goblins.

  5. Apr 20, 2021 · Goblins were first published as a playable race for dnd 5e in Volos Guide to Monsters (which is no longer available for purchase). Goblins have existed as a monster in Dungeons and Dragons for decades, and they appear as prominently in DnD settings as orcs or ogres.

  6. Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and cruel in victory, goblins are fawning and servile in defeat.

  7. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Monster Manual (SRD)

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