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  1. Mar 22, 2020 · I am trying to make a jump counter for a simple game. The script has some bugs. The Script is supposed to give one point for every jump you make, but when holding the spacebar it says the player did 2 jumps. Here’s the script so far:

  2. Dec 18, 2022 · In todays video, I show you how to create a working counter and timer inside of Roblox StudioPlease like and subscribe, it means a lot to me.

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  3. Mar 22, 2020 · Input from the spacebar changes the state of humanoid to jumping, which will cause unreliability in the script. Try using Humanoid.FloorMaterial, as stated earlier.

  4. Jul 20, 2020 · How To Make A Time Played GUI For Your Roblox Game! || Roblox Studio Leaderstats: game.Players.PlayerAdded:Connect (function (plr) local leader = Instance.new ("Folder",plr) leader.Name ...

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  5. Have like a int value placed in player and then in tutorial like you press R to reload, replace it to Spacebar and then remove everything reloading related and make it so the count of int value in player increases.

  6. By displaying score bars directly on the player's screen, you can keep their attention on what they need in order to accomplish various goals within your experience. Using the Gold Rush.rbxl file as a reference, this tutorial shows you how to create a score bar that tracks the amount of gold players collect, including guidance on:

  7. Nov 8, 2022 · I think you can use ContextActionService:BindAction() local function jump() -- maybe add some debounce marble:ApplyImpulse(Vector3.new(0, jump_power, 0)) end ContextActionService:BindAction("jump", jump, true, Enum.KeyCode.Space)

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