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    • 52 damage

      • It can be crafted using 7 Souls Of Might (dropped by the Destroyer upon death) and 15 Hallowed Bars. (dropped by any mechanical boss upon death) It deals 52 damage and when used does a circular motion around your character which also does Strong knockback.
  1. Jun 3, 2013 · Unlike other Heavy melees such as the Eviction Notice and the Gloves of Running Urgently, the Fists of Steel still deal full Heavy melee damage. This means a solid 65 damage per whack, and a devestating 195 damage with crits.

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    • Overview
    • Mechanics
    • History

    Fists are a new type of melee weapon introduced in WeaponOut. Fists are focussed on the player becoming the hitbox and gaining brief periods of invincibility by dashing into enemies. Fists can be acquired mainly from crafting, but a few can also be obtained as semi-rare drops from enemies. There are a total of 46 fists added by the mod.

    There are a few dedicated armor sets and accessories that affect the abilities of fists.

    Fists are able to receive modifiers that affect weapon size, but instead of modifying size, they will reduce the combo cost for the fists' bonus effect (see below). A Legendary modifier has slightly better crowd control than a Demonic one, but the increased knockback may make enemies slightly harder to keep near enough to combo off. Both modifiers can be regarded as the best.

    Fists can be used with any class as a sort of utility weapon to move faster, can be useful when exploring.

    Combo

    All successful attacks with fists build up combo, which completely resets after not hitting anything for 2 seconds. This reset duration can be increased with certain armor and accessories. Upon reaching the combo power of a fist weapon, its bonus effect occurs until the combo resets or drops below the combo power. This is also indicated by a large blue number above the player.

    •1.6.3: Parries now reduce rather than block damage, if the damage taken was at least twice powerful as the weapon's base damage.

    •1.6.2: Allows fists to get size modifiers as combo cost modifiers

    •1.6: Divekicks all consistently drop downwards at half current speed when not input with a movement key. All parry times have been reduced to roughly 1 second cooldown after a successful parry.

    •1.5: Mechanics almost completely reworked. Related accessories and armors, as well as hardmode fist weapons added.

    •1.4: Removed during port to tModLoader 0.10.

    •1.3: Parry, dash and Pre-hardmode fist weapons added.

  3. Feb 23, 2015 · Early game you can start with an empty slot, later in the game you can create metal knuckles or magical gloves that increase your fist's damage or gives it special effects. Damage with fists vary, the closer to you they are the more damage it does, same with KB.

  4. Picking up and learning fist weapons can be quite daunting, as many of Terraria's enemies deal damage through direct contact with the player. However with a combination of high damage, increased mobility and self-healing, the fist playstyle can be very rewarding.

  5. May 31, 2018 · Even if it only does 1 damage, it can still hold enemies in place and prevent them from approaching or firing projectiles. Most enemies are rendered completely useless by just two Enchanted Daggers, which you can get easily with just a Bewitching Table.

  6. Jun 7, 2020 · If you are lucky enough to get a crit and max damage (additional 15%), then the damage is 880x2x2x5x10x1.15=202400 (crits and banner each gives 2x. Striking Moment gives 5x and Crawltipede receives 10x, up to 15% additional random damage can be dealt). Do you think if there is a way to deal more damage? If so, please tell me.

  7. Am I misreading the sprite, or does the flintlock duster have its barrel pointing towards the user?

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