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  1. Rogue: Phantom. Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself.

  2. Jun 29, 2022 · Learn how to play a Phantom Rogue, a subclass that reaps souls and deals necrotic damage in DnD 5e. Find out the features, abilities, benefits, and tips for this death-themed Rogue archetype.

    • Whispers of the Dead (Level 3) Starting at level 3, the Phantom Rogue gets their Whispers of the Dead feature. Whenever you finish a short or long rest, you can choose one skill or tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you.
    • Wails from the Grave (Level 3) Extra skill and tool proficiencies not enough? No fear! Have a swanky upgrade to your Sneak Attack! Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature.
    • Tokens of the Departed (Level 9) Level 9 is where the Phantom Rogue really hits their stride. Not only is your Sneak Attack dealing 5d6 damage (which means your Wails From the Grave is dealing a respectable 3d6), but you also gain the next key feature for the Phantom archetype.
    • Ghost Walk (Level 13) At level 13, the Phantom Rogue is better able to blur the line between the realms of the living and the dead. As a bonus action, you assume a spectral form.
  3. Jan 11, 2022 · Learn how to play a Phantom Rogue, a subclass from Tasha's Cauldron of Everything that draws power from the souls of the dead. Find out the best ability scores, race, feats, and features for this spooky and versatile character.

    • Changeling
    • Whispers of the Dead. At level 3, you get two rather basic features. The first is a floating proficiency. Whenever you finish a short or long rest, you can choose one skill or tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you.
    • Wails from the Grave. And then, you get a damage ability as well! Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature.
    • Tokens of the Departed. Okay, so your starting abilities weren’t great. That’s because, at level 9, you can really start making use of your Wails from the Grave!
    • Ghost Walk. At level 13, the Phantom gains some utility, defense, and arguably mobility. You can phase partially into the realm of the dead, becoming like a ghost.
  4. Jun 28, 2022 · Learn how to play a Phantom Rogue, a subclass that interacts with the dead in D&D 5th Edition. Find out the best ability scores, backgrounds, skills, features, feats, equipment, and more for this unique striker class.

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  6. Learn how to play a Phantom Rogue, a subclass that can channel the skills and souls of the dead, and become a flying ghost. Find out the features, strengths, weaknesses, and best options for race, skills, feats, and multiclassing.

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