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  1. Apr 19, 2024 · Haunter and Gastly are the lightest Poison-type Pokémon. They are also tied with Roaming Form Gimmighoul for the lightest Ghost-type Pokémon. Haunter is the only Pokémon that weighs exactly the same as its pre-evolution. Haunter is the only Ghost-type Pokémon featured in Pokémon Snap.

    • Black Fog

      History. The Black Fog is described as a high-level Haunter...

    • Gastly

      Haunter for the lightest Poison-type Pokémon. Haunter and...

    • Talk

      I don't think that the statement about the fact that Haunter...

  2. Haunter is a Ghost-type Pokémon that can Dynamax and has Levitate ability. It is weak to Dark, Ghost, and Psychic moves. See its stats, attacks, locations, and more.

  3. Stats. HP. Attack. Defense. Special Attack. Special Defense. Speed. > It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering. Versions: Height 5' 03" Weight 0.2 lbs. Gender. Category Gas. Abilities. Levitate. Type. Ghost. Poison. Weaknesses. Ground. Psychic. Ghost. Dark. Gastly. Ghost. Poison. Ghost.

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  4. Haunter is a Ghost-type Pokémon that can learn many moves, including some that can inflict damage on Psychic-type Pokémon. However, it is weak to Bug, Dark, and Ghost-type moves. See its stats, abilities, evolution, and more on Serebii.net.

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  5. Weight. 5’03”. 1.6m. 0.2lbs. 0.1kg. Prev. Next. Serebii.net Haunter Pokédex Hub for all Pokémon data for all games, anime, movies and Trading Cards.

  6. A combination of Life Orb, Substitute, and Pain Split can be run as a means to weaken bulkier foes, giving Haunter a good matchup against bulkier teams while also supplying it with a form of recovery, which can especially useful due to Haunter's low HP stat.

  7. Haunter Weakness. This shows the effectiveness of each type on Haunter. Haunter is the defender and each type is the attacker. The effectiveness is measured by the damage multiplier. Key. Type effectiveness against Haunter. Normal. 0 × damage. Normal Pokémon have no effect against Haunter. Fighting. 0 × damage.

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