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  1. Photex engine. The Photex (Photo-texture) engine was the first photorealistic game engine created by Terminal Reality, developed from the Monster Truck Madness engine. The first game built on this technology was CART Precision Racing, and the final game was Fly! II, which used Photex3.

  2. Terminal Reality developed the game's 1998 sequel, Monster Truck Madness 2; it features more trucks and tracks and uses the Photex2 game engine for improved graphics and physics.

    • Monster Truck Madness
    • Photex
  3. Jan 15, 2017 · Engine Release dates; 4x4 Evo: Terminal Reality: Gathering of Developers: 26 October 2000. 26 October 2000: ... Photex: Terminal Reality: 1 January 1995: 1 January 1997:

  4. Terminal Velocity is a video game that was published by 3D Realms and was developed by Terminal Reality. The video game was released on May 1, 1995 and was released for the MS-DOS and Mac OS. The game is an arcade-style flight combat game, with simpler game controls and physics than most other flight simulators.

    • Mark Randel, Joseph Selinske
    • Tom Hall
  5. Mar 16, 2009 · Ghostbusters developer Terminal Reality debuts Infernal Engine with licensees including Wideload and Red Fly, and VP Joe Kreiner exclusively discusses plans and "outrageous" comments from rival firm Emergent.

  6. Mar 1, 2010 · Terminal Reality is adding networking support to its Infernal Engine -- VP Joe Kreiner explains, discussing the platform's new animation, lighting, and processing upgrades.

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