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  1. As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe. Blood Curse of the Anxious As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence.

  2. At 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description.

    • Otherworldly Patron
    • Pact Magic
    • Rite Focus
    • Mystic Frenzy
    • Revealed Arcana
    • Brand of The Sapping Scar
    • Unsealed Arcana
    • Blood Curse of The Souleater

    When you reach 3rd level, you strike a bargain with an otherworldly being of your choice: The choice you make augments some of your subclass features, as noted below.

    When you reach 3rd level, you can augment your combat techniques with the ability to cast spells. The spells you can learn can be found on the Warlock spell list. Cantrips.You learn two cantrips of your choice from the warlock spell list. You learn an additional warlock cantrip of your choice at 10th level. Spell Slots.The Profane Soul Spellcasting...

    Starting at 3rd level, your weapon becomes a conduit for the power of your pact with your chosen patron. While you have an active crimson rite, you can use your weapon as a spellcasting focus for your warlock spells, and you gain a specific benefit based on your chosen pact. The Archfey.When you damage a creature with a weapon for which you have an...

    Starting at 7th level, when you use your action to cast a cantrip, you can immediately make one weapon attack as a bonus action.

    At 7th level, your patron grants you the use of a distinctive spell based on your pact. You cast this spell using any pact magic spell slot, and can’t do so again until you finish a long rest. The Archfey. You can cast Blur. The Celestial. You can cast Lesser Restoration. The Fathomless. You can cast Gust of Wind. The Fiend. You can cast Scorching ...

    Upon reaching 11th level, your Brand of Castigation feature digs dark arcane scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on saving throws against your warlock spells.

    At 15th level, your patron grants you the use of an additional spell based on your pact. You cast this spell without expending a spell slot, and can’t do so again until you finish a long rest. The Archfey. You can cast Slow. The Celestial. You can cast Revivify. The Fathomless. You can cast Lightning Bolt. The Fiend. You can cast Fireball. The Geni...

    Starting at 18th level, you learn to siphon the life energy from your fallen prey. You gain the Blood Curse of the Soul Eaterfor your Blood Maledict feature. This doesn’t count against your number of blood curses known.

  3. Apr 20, 2021 · New Blood Curse Known: Blood Curse of the Eyeless Fighting Style: Archery provides a big boost to our DPR by putting us two points ahead of the Attack vs. AC progression. This level also brings our first Blood Curse.

  4. An in-depth guide for the Dungeons & Dragons Blood Hunter character class covering optimisation of skills, weapons, features, and abilities in D&D 5e.

  5. "Blood Curse of the Muddled Mind" in isolation as a "not-spell", is good and thematic for a class inspired originally by "The Last Witch Hunter". It's a shame this is really the only "anti-mage" aka "witch hunter" feature in the class.

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  7. Oct 24, 2023 · The Blood Hunter is a martial striker mechanically similar to the Ranger. It has a similar skill set, both in and out of combat, and building a Blood Hunter feels very similar. This handbook is for the 2020 version of Matthew Mercer’s Blood Hunter class, published on DMsGuild.com ( affiliate link ). The class’s original version is still ...

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