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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Wolf - Keen Hearing and Smell. The wolf has advantage on Wisdom ([skill]Perception[/skill]) checks that rely on hearing or smell.

  2. Traits. Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

  3. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Dire Wolf - Keen Hearing and Smell. The wolf has advantage on Wisdom ([skill]Perception[/skill]) checks that rely on hearing or smell.

  4. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. Monster Manual (SRD) DnD 5e Monsters › Wolf.

  5. With a 10-foot running start, the alpha wolf can long jump up to 25 feet. ACTIONS. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. ABOUT. This pack of wolves moves in unison, as if compelled by a magical force. Alpha wolves are the biggest and strongest of a wolf pack.

  6. From Monster Manual, page 341. Wolf. Medium beast, unaligned. Armor Class: 13 (natural armor) Hit Points: 11 (2d8 + 2) Speed: 40 ft. STR. 12 (+1) DEX.

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  8. May 31, 2022 · Whether you are lucky enough to find a dire wolf on its own or face a whole pack, you will need a plan of attack to survive this perilous encounter. To begin with, melee fighters will have to reckon with immense speed and lethal hit-and-run tactics.

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