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  1. Gold dragons make their homes in out-of-the-way places, where they can do as they please without arousing suspicion or fear. Most dwell near idyllic lakes and rivers, mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or ancient ruins.

  2. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: (2d8 + 10) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute.

  3. Gold dragons were the strongest and most majestic of the metallic dragons, and were considered the apex of the draconic race. [1] [10] Graceful and wise, they were relentless and dedicated foes of evil, injustice, and foul play. [4] [9] While respected for their fairness and knowledge, they were...

  4. Ancient Gold Dragon Connections d4 Connected Creatures 1 A solar who admires an ancient gold dragon campaigns to recruit the dragon into the service of the solar’s god 2 An ancient gold dragon is infatuated with an oblivious empyrean, drawn in by the empyrean’s carefree nature and larger-than-life emotions.

  5. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

  6. The gold dragon gazed down upon its prey—a fanatical glint in its kind and compassionate eye. The party tried to stand fast against it within its massive shadow, but could barely contain their fear. The fighter battled the lump in her throat and strode forward despite her fear.

  7. One creature the dragon can see within 120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon's.

  8. Ancient Gold Dragon/ Gargantuan dragon, lawful good. Armor Class 22 (natural armor) Hit Points 546 (28d20+252) Speed 40 ft., fly 80 ft., swim 40 ft. STR 30 (+10) DEX 14 (+2) CON 29 (+9) INT 18 (+4) WIS 17 (+3) CHA 28 (+9) Saving Throws Dex +9, Con +16, Wis +10, Cha +16. Skills Insight +10, Perception +17, Persuasion +16, Stealth +9.

  9. The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  10. D&D 5th Edition monster: Dragon, Lawful good. Challenge rating: 24. Armor class: 22. Hit points: 546. Speed: 40ft.,...

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