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  1. Sep 15, 2021 · Welcome to the Wiki, the comprehensive reference written and maintained by the players. Last update. News & updates. Patch 7.0: Dawntrail. Current patch: 7.05 (July 30, 2024) Main Story: Dawntrail Main Scenario Quests. New role quests. New crafter and gatherer quests: Wachumeqimeqi Deliveries. New jobs: Viper and Pictomancer. New continent: Tural.

    • Overview
    • Gameplay
    • Armory system
    • Characters
    • Playable races
    • Setting
    • Activities
    • Story
    • Music
    • GeneratedCaptionsTabForHeroSec

    , also known collectively with its initial relaunched title Final Fantasy XIV: A Realm Reborn (ファイナルファンタジーXIV: 新生エオルゼア, Fainaru Fantajī Fōtin: Shinsei Eoruzea?, lit. Final Fantasy XIV: Eorzea Reborn), is the relaunched version of the fourteenth installment of the Final Fantasy series and the second, after Final Fantasy XI, to be an MMORPG (Massively Multiplayer Online Role-Playing Game).

    The original version of Final Fantasy XIV received heavy criticism at launch in 2010, prompting an official apology and the replacement of its development team. In October, 2011 Square Enix announced the game would be relaunched as Final Fantasy XIV: A Realm Reborn, an entirely new version rebuilt from the ground up. A Realm Reborn would carry over the original game's setting, lore and story, but feature a new client, server structure, graphics engine, interface, terrain, and content.

    The original version of the game, termed Version 1.0 or Legacy, received its final update in November 2012 and its service concluded that December. Alpha testing for A Realm Reborn commenced in November 2012, with beta testing following throughout the first half of 2013. The game officially relaunched on Microsoft Windows and PlayStation 3 platforms on August 27, 2013, and then officially launched on the PlayStation 4 on April 14, 2014. Support for the PlayStation 3 version ended in June 2017. Official support for 32-bit operating systems on all personal computers ended in July 2019, though it was possible to continue running the 32-bit version of the game until March 19, 2024. A PlayStation 5 open beta was released on April 13, 2021, and officially entered service on May 25, 2021. A version for Xbox Series X/S entered open beta on February 21, 2024, and officially entered service on March 21, 2024.

    The first expansion, Final Fantasy XIV: Heavensward, was released on June 23, 2015 worldwide. The second expansion, Final Fantasy XIV: Stormblood, was released on June 20, 2017. A third expansion, Final Fantasy XIV: Shadowbringers, was released July 2, 2019. A fourth expansion, Final Fantasy XIV: Endwalker, was released on December 7, 2021. A fifth expansion, Final Fantasy XIV: Dawntrail, will release on July 2, 2024.

    After the player has created a character, the game will start in one of the three city-states depending on the character's starting class. The player cannot change class until finishing the level 10 class quest of their starting class.

    Doing the Main Scenario quests will help the player gain EXP, Gil, items, an airship ticket, an ability to use the inn room, permission to do Guildleves, visit the Gold Saucer, hire retainers, and be able to join Grand Companies.

    The player can choose between playing with mouse and keyboard or play on a gamepad. The skill HUD will adapt to the player's selected choice.

    Hotkey barsThe console versions have a unique interface for gamepads called the Cross Hotbar that has two sides. When the player holds down the right half of the bar is highlighted. There are eight total buttons that can be used: , , , , and the . The same thing happens if the player uses , but it is with the left side. There are eight in total different hotbars the player can change by holding and selecting them.

    Main article: Final Fantasy XIV disciplines

    uses a job system called the Armory System. Classes are divided among four base disciplines—the physical combat based Disciples of War, the magical combat based Disciples of Magic, the crafting based Disciples of the Hand, and the gathering based Disciples of the Land. Each class has its own weapon type, and changing classes is as simple as equipping the appropriate weapon or tool. Classes can be changed at any time, except during a battle.

    In patch 1.21 of the original version, classic Final Fantasy jobs were introduced in place of the combat classes by equipping a soul crystal, which can be acquired and equipped at level 30. Initially jobs were more specialized versions of their base class with exclusive skills and better attributes, while classes retained some viability thanks to their having greater access to cross-class skills for superior versatility. As the game progressed however, the cross-class system was phased out, removing any niche the base classes may have had, leaving jobs as outright replacements. New jobs added since Heavensward do not have base classes.

    Base discipline Job Base class Initial level Role Weapon Release

    Disciples of War Paladin Gladiator 1 Tank Swords Version 1.0

    Monk Pugilist 1 Melee DPS Fist weapons Version 1.0

    Playable characters

    •Warrior of Light - The player can create a character to play as through the use of the character creation system.

    Temporary playable characters

    These characters are available as temporarily playable in Main Scenario instanced duties. They utilize a limited, simplified form of their respective class' kits, and often come with additional self sustain options through potions or healing spells. •Alphinaud Leveilleur (4.3, 6.0) •Y'shtola Rhul (4.4) •Hien Rijin (4.5) •Thancred Waters (5.0, 6.0) •Branden (5.0) •Lamitt (5.0) •Renda-Rae (5.0) •Nyelbert (5.0) •Estinien Wyrmblood (5.1, 6.0) •G-Warrior (5.3) •Alisaie Leveilleur (5.55, 6.0) •Urianger Augurelt (5.55, 6.0) •G'raha Tia (5.55, 6.0) •"Garlean Soldier" (6.0) •Zero (6.3) •Godbert Manderville (6.35)

    NPC party members

    In patch 3.4, Adventurer Squadrons were added to the Grand Company rank system, which allow players to play with three NPCs, recruited through their associated Grand Company. Specific NPCs can be recruited through completing the Challenge Log, an in-game list of tasks the player can choose to do throughout the week. Adventurer Squadrons are limited to instanced dungeons under level 60. The Trust System was introduced in Shadowbringers, allowing the player to recruit up to three NPCs to take on a Duty in place of matching with other players via the Duty Finder. These characters may join them both during and after they complete the Main Scenario quests, and are typically characters important to the ongoing narrative. For a list of available Trust party members and available adventurers for Squadrons, refer to their specific pages.

    There are eight playable races, five of which resembling those from Final Fantasy XI. Each is divided into two clans. The choice of clan has a slight effect on the player's primary attributes, but the difference between the best and worst tribes in an attribute is 5, an insignificant amount compared to that granted by levelling and equipment.

    In the game's initial release, there were three "missing genders"—Female Roegadyn, Male Miqo'te and Female Highlander Hyur—but these became available on the launch of A Realm Reborn.

    •The Hyur are a race not originally from Eorzea, having migrated there and bringing their technology with them. They are split into two clans, the Highlanders and the Midlanders. They are similar to Humes from Final Fantasy XI.

    •The Lalafell are a race from the seas south of Eorzea. The race consists of the Plainsfolk and the Dunesfolk. They are similar to the Tarutaru.

    •The Miqo'te are a race from Eorzea, and like the Hyur, are not native to the region. Miqo'tes are either Seekers of the Sun or Keepers of the Moon. They are cat-like beings, similar to the Mithra.

    •The Roegadyn are a tall, burly race from the seas north of Eorzea. This maritime race is broken into two tribes: the Sea Wolves and the Hellsguard. They are like the Galka, though they lack tails.

    World and lore

    is set in the Source. Players can explore a realm known as Eorzea, though there are many other distant landmasses with numerous civilizations. In Eorzea, towering mountains dominate the north, their peaks lashed with icy winds, and to the south, a bleak expanse of unforgiving desert holds sway. These inhospitable lands hold lure for man and monster alike: the currents of Aether. Aether is a magical substance that flows through the planet and everything living on it. It can be used in a number of ways, including fueling magic, powering machina, aiding in crafting, and allowing instantaneous teleportation through Aetheryte Crystals. This valuable substance can start wars, as different organizations and races compete for control over it. Eorzea is said to cycle through prosperous Astral eras and disastrous Umbral eras. Eons ago the land was inhabited by gods and goddesses, which the wandering tribes that settled the land called the Twelve. The gods blessed the tribes that came to the savage land with welfare and prosperity, in what is known as the Age of Gods. The tribes began fighting with each other, and war tore Eorzea apart. The gods and goddesses vanished, starting the First Umbral Era. Once the chaos from this conflict subsided, and the "Spoken" were left alone with the Aetherial Sea separating them from the divine, the earliest civilizations came to Eorzea, marking the dawn of the First Astral Era. There have been six great eras of calamity since the Age of Gods passed into legend and the age of man began. Each of the Umbral catastrophes has, in turn, borne the characteristics of one of the six elements. With the end of the Sixth Umbral Era, all the elements had been represented, and it was believed the Sixth Astral Era would last into eternity. With the end of Final Fantasy XIV 1.0, and the fall of Dalamud, a period known as the Seventh Umbral Era has started. The unleashing of Bahamut has destroyed much of the land, and numerous other dark omens signal great suffering to come. The A Realm Reborn relaunch takes place in this Seventh Umbral Era. Three major city states exist within Eorzea: the bustling commercial hub of Ul'dah, the forest nation of Gridania, and the marine city-state of Limsa Lominsa. Each state hosts a Grand Company—economic and military organization tasked with defending the land. Adventurers join these organizations to further their goals and ambitions, while simultaneously helping keep the peace over Eorzea. Two other city-states also exist: the reclusive Holy See of Ishgard, which has been continually warring with the draconic Dravanian Horde, and Ala Mhigo, a militaristic, once-powerful city-state in Eorzea's northeast which fell to the Garlean Empire twenty years ago during Garlemald's initial invasion. In addition, the distant scholarly city of Sharlayan had until recently maintained a colony in Dravania, and is deeply involved in the politics and fate of Eorzea. Eorzea's main enemies consist of the Beast Tribe races and the Garlean Empire. The Beast Tribes are a group of intelligent but monstrous clans, whose ideals and objectives clash with the humanoid races, while the Garlean Empire is a magically weak but technologically advanced, cosmopolitan (though Hyuran-dominated) nation hailing from outside of Eorzea who seeks to conquer the land and its Aether, which powers their various technologies, including Magitek Armor and Airships. In addition, threats from the Void frequently trouble the realm, including mysterious shadowless agents.

    Grand Companies of Eorzea

    Main article: Grand Company These are the groups being formed by the city-states to combat the coming and current threat of the Garlean Empire, as well as clashes with the beast-tribes.

    Transportation

    The player characters move quickly from place to place by using Aetherytes, large shards of crystallized aether fused with ancient machinery. These crystals act as teleporters, for a fee. In 1.0, this was limited by the amount of "Anima" points the player had, but in A Realm Reborn, the fee is in gil instead. One can also set three Aetherytes as "favorites", reducing teleport costs to that Aether by half, and one as "home", reducing teleport costs to that Aether to zero. Teleporting to one's home aetheryte for free is limited to once every fifteen minutes, but the player can return there whether this time has elapsed or not as long as they have been KO'd. Players with a one time password attached to their account can set one Aetheryte to be free of charge for teleporting at any time. Players can also obtain mounts for swift movement within a zone. This includes a chocobo issued from a Grand Company, as well as other exotic steeds and even Magitek Armor. Some are even capable of flight, enabling access to hard to reach areas. Ferry and airship services can be obtained at the major cities and certain hamlets.

    Gold Saucer

    Introduced in Patch 2.51, the Gold Saucer is an amusement park players may visit once they've completed all the initial Main Scenario quests for their starting nation. The Gold Saucer enables players to play Triple Triad, race Chocobos, and participate in a variety of minigames.

    Guildleves

    Main article: Guildleves The player character must join a guild to receive Guildleves, decorative cards that hold a quest for the character to complete. The quests can include anything from hunting a specific monster to item collection or negotiation with the enemies. The Guildleves can be completed alone or with a party of other players, with everyone reaping the benefits of the quest. The players can multitask on several leves at the same time.

    Final Fantasy XIV's lore and story. For a comprehensive explanation of the Final Fantasy XIV storylines, please see Final Fantasy XIV storylines.

    Five years before the events of the story, metal-clad warriors invaded Eorzea with flame-spewing weapons and colossal airships. The army came from the Garlean Empire, and it didn't take long before the mightiest of the six city-states, Ala Mhigo, fell under their force. The other city-states united their power to defend themselves, but just as fast as it had arrived, the imperial army was gone. A new era began at Eorzea, known as the Age of Calm, which the city-states spent by building up their defenses and training their armies.

    Main article: Final Fantasy XIV: A Realm Reborn Original Soundtrack

    The original soundtrack of Final Fantasy XIV at launch was composed entirely by Nobuo Uematsu, and was the first full musical score he has composed for a Final Fantasy game in ten years, the last being Final Fantasy IX. Since the release of A Realm Reborn, Masayoshi Soken has served as sound director and lead composer. A Realm Reborn and later expansions have also featured additional new compositions by Takafumi Imamura, Daiki Ishikawa, Naoshi Mizuta, Tsuyoshi Sekito and Yukiko Takada. Uematsu has provided compositional support on several expansions, most notably the main themes for Heavensward and Stormblood.

    A selection of Final Fantasy XIV 1.0's tracks have been released in two volumes named Final Fantasy XIV / Field Tracks and Final Fantasy XIV / Battle Tracks, with the entire official soundtrack of 1.0 released in Before Meteor: Final Fantasy XIV Original Soundtrack, which includes rearrangements of the series' "Main Theme", "Prologue" and the "Victory Fanfare".

    The vocal theme, "Answers", is sung by American musician Susan Calloway, who is also one of the vocalists to sing "Distant Worlds" from Final Fantasy XI. She is the vocalist for the Distant Worlds concert CDs and has performed live in many of the concerts.

    Learn everything about Final Fantasy XIV, the relaunched version of the fourteenth installment of the Final Fantasy series and the second MMORPG in the franchise. Explore the gameplay, setting, story, expansions, updates, and more on this comprehensive wiki.

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  2. Learn about Final Fantasy XIV, a massively multiplayer online role-playing game developed and published by Square Enix. Explore its gameplay, story, updates, expansions, and platforms.

  3. New Content. Main Scenario: A New World to Explore. Viper: Enter the Viper. Pictomancer: The Joy of Pictomancy. Hunts: A New Dawn, a New Hunt. Role Quests: Uncouth Customers. Levequests: Leves of Tuliyollal. Collectables: Dawn of a New Deal. Deliveries: Wrought in Wachumeqimeqi.

  4. Sep 5, 2024 · Learn about the main story of Final Fantasy XIV, a massively multiplayer online role-playing game. Find out the quests, levels, patches, and expansions that cover the Seventh Umbral Era and beyond.

  5. Final Fantasy XIV. “ Hydaelyn – a vibrant planet blessed by the Light of the Crystal. Amid azure seas, encompassing the westernmost of the Three Great Continents, there lies a realm embraced by the gods and forged by heroes. Her name Eorzea. It is here that your tale unfolds.

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  7. Sep 5, 2024 · Learn about the different classes and jobs in Final Fantasy XIV, a massively multiplayer online role-playing game. Find out the roles, weapons, armor, and skills of each class, and how to transition from class to job.

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