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Fire. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
Range: 150 feet. Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw.
Range: 150 feet. Target: A point you choose within range. Components: V S M (A tiny ball of bat guano and sulfur) Duration: Instantaneous. Classes: Sorcerer, Wizard. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
150 Feet. Duration. instantaneous. Components. V. S. Materials Required. A tiny ball of bat guano and sulfur. Class. Sorcerer. Wizard. Spell Description. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
Mar 20, 2018 · Fireball is a spell that almost every D&D players knows about. It allows arcane spellcasters to deal massive damage in a wide area from long range, making it a powerful option in almost every combat situation. Fireball’s Strengths.
Sep 27, 2022 · Fireball is a DnD spell that’s both powerful and unstable. It threatens low-level characters with imbalance, but it also offers early game players plenty of fun and creativity. We love fireball, and we love it because it’s a little bit broken.
What is Fireball 5E? Fireball 5E (PHB, p. 241) is a 3rd level evocation spell, which is only natively available to Sorcerers and Wizards. It requires vocal, somatic component, and material components with the latter being some sulfur and bat guano.