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  1. Rifle, Hunting. Type: Firearms Ranged Weapon Cost: -- Weight: 8 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency.

  2. Firearms - DND 5th Edition. Table of Contents. Renaissance Items. Modern Items. Futuristic Items. Proficiency. Properties. Source: Dungeon Masters Guide. If you want to model the swashbuckling style of The Three Musketeers and similar tales, you can introduce gunpowder weapons to your campaign that are associated with the Renaissance.

  3. Hunting Rifle. DMG p268. Weapon. Firearm, modern, martial weapon, ranged weapon. 8 lb. 2d10 piercing - ammunition (80/240 ft.), reload (5 shots), two-handed. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers.

    • Reload
    • Misfire
    • Explosive
    • Ammunition

    The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

    Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). ...

    Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

    All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below...

  4. Jun 1, 2022 · Are there firearms in D&D 5e? Absolutely, though they’re considered to be 100% optional. The Dungeon Master’s Guide provides a short section in Chapter 9 that gives basic stats and explanations for including firearms of various sorts for your D&D game.

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  6. A list of firearms and explosives for D&D 5e, including prices, weight, damage, range and other details.

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