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  1. Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60. Alignment. Kenku are chaotic creatures, rarely making enduring commitments, and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook. Size. Kenku are around 5 feet tall and weigh between 90 and 120 ...

  2. ↑ Two different versions of the kenku have been presented throughout the history of Dungeons & Dragons. A winged kenku appeared in Fiend Folio (1st edition) and Monstrous Compendium Volume Two (2nd edition). However, this is a very different creature from the kenku presented in Monster Manual III and Monster Manual 2 (4th edition). It is ...

  3. Dec 8, 2023 · Introduction. Kenku are mechanically solid, and excel in a variety of builds due to their excellent ability score increases and free skill proficiencies. They are defined more by their Dexterity increase than their Wisdom increase, and the Kenku is a go-to race for stealthy characters. With the custom origin rules or the updated version of the ...

  4. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium. Speed. Your base walking speed ... Dungeons & Dragons, D&D Beyond, D&D, Wizards ...

  5. Kenku lore is a tale of loss and longing. Once servants of a powerful deity, they coveted what wasn’t theirs to take— their god’s voice. Their punishment was severe. Wings clipped, voices stolen, and bound to the earth, Kenku were left to wander, yearning for the skies. This history shapes every Kenku.

  6. en.wikipedia.org › wiki › KenkuKenku - Wikipedia

    The kenku originally appeared as uncommon monsters in the first edition of Dungeons & Dragons's Fiend Folio (1981). In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically treated as thieves and tricksters, with ...

  7. Mar 17, 2021 · Kenku 5e Traits. Ability Score Increase: +2 DEX and +1 WIS is a good combination for several classes. Size: Medium is the typical size of most races, and is neither good nor bad. Speed: Kenku have a standard walking speed of 30 feet. Expert Forgery: This trait is pretty underwhelming.

  8. This is the Kenku, a unique playable race in Dungeons & Dragons that captures the imagination with cursed lore and skillful abilities. Though wingless, the Kenku possesses unrivaled talents of infiltration, deception, and thievery. Their signature Mimicry allows near-perfect imitation of voices and sounds, enabling entertaining roleplay ...

  9. Sep 26, 2022 · DnD ’s raven-like Kenku 5e race embodies everything you’d associate with Edgar Allan Poe’s favourite bird. They’ve got the corvid’s signature beak and glossy black feathers, and they’re blessed with a talent for mimicry. However, they’re also cursed to wander the earth on foot – the raven’s gift for flight still eludes them.

  10. Kenku. Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised. Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

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