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  1. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.

  2. Range: 1 mile. Components: V, S. Duration: Instantaneous. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.

  3. Duration: Instantaneous. Classes: Sorcerer, Wizard. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.

  4. Jul 5, 2023 · Meteor Swarm is the undisputed heavyweight of damage-based spells by a wide margin. 40d6 damage, independent of save, kills everything with 70 or fewer hit points and often wipes out creatures with up to 140 hit points.

  5. Spell Description. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.

  6. Meteor Swarm. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.

  7. Range: 1 mile. Components: V, S. Duration: Instantaneous. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.

  8. Meteor Swarm. 9th-level evocationCasting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw.

  9. D&D 5e Spell details for Meteor Swarm, including components, casting time, range, damage and more.

  10. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.

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