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  1. Aug 22, 2018 · 22K. 2.9M views 5 years ago. You've been waiting for it since E3, and now it's time to see Sekiro: Shadows Die Twice in action with brand new gameplay. From Software's latest game for...

    • Aug 22, 2018
    • 2.9M
    • GameSpot
  2. Jan 8, 2023 · 3.81M subscribers. 11K. 1.1M views 1 year ago #Gameplay #PS5 #Walkthrough. Sekiro Shadows Die Twice Walkthrough Part 1 and until the last part will include the full Sekiro Shadows Die...

    • Jan 8, 2023
    • 1.2M
    • MKIceAndFire
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  4. Feb 10, 2019 · Sekiro: Shadows Die Twice - 40 Minutes of Gameplay So Far (2019) • Release Date: March 2019 • Platform: PS4, XB1, PC SUBSCRIBE: http://goo.gl/w0ca4q.

    • Feb 10, 2019
    • 1.5M
    • Play4Games
    • A stylish, focused stealth-action take on the FromSoftware formula that's something amazing all its own.
    • Every IGN FromSoftware Game Review
    • Verdict

    By Brandin Tyrrel

    Updated: Jun 22, 2020 10:00 pm

    Posted: Mar 21, 2019 1:00 pm

    Within the first minutes of Sekiro: Shadows Die Twice, there’s no missing the fact that FromSoftware has built its Shinobi-focused adventure from the DNA of the Souls and Bloodborne series. But this new mutated strain is as much its own stealth-action experience, one that’s more focused, cohesive, and in some ways forgiving, despite retaining its predecessors' trademark difficulty. As I rolled credits after 50 hours of pressurized-blood-geyser executions, fantastical monster fights, split-second swordsmanship, and sprawling, secret-filled areas, I’m left with a deep appreciation for this amazing journey and the skills it demands to master it.

    To any Souls veteran, Sekiro’s timing-based lock-on combat of strikes and slashes is familiar, as is the way you weave through the same excellently designed levels that snake, interconnect, and double back on themselves to reveal new shortcuts between little bastions of safety to resupply. Functionally equivalent to bonfires from Dark Souls, or Lanterns in Bloodborne, the Sculptor’s Idols are where you’ll rest, recover your healing draughts, reset slain enemies, access your character progression, and of course, teleport between them for a snappy fast travel.

    While I certainly enjoy punishing games that test me and my skills (and have proudly bested everything FromSoftware has thrown at me in this genre) there’s a sense of empowerment that comes from Sekiro’s generally more forgiving nature. For example, due to the seemingly smaller, more linear paths relative to the sprawling hellscapes of other FromSoftware games, I never felt like I had to go too far to find the next Idol and bank my progress. That regular cadence relieves a lot of the oppressive anxiety in wondering if all your work will be taken from you before you can make it to the next checkpoint, and once or twice I simply sprinted through an area, assuming an Idol was just on the other side. It usually was. That relieving sense of safety in Sekiro allowed me to appreciate the mechanical complexities of it in a way I couldn’t if I was terrified of taking any chances. It’s not something I’d wish for every game of this genre to embrace, but it’s refreshing and new.

    That same feeling extends to sneaking and battling through the mist-covered forests of the Ashina Depths, and the sheer frozen cliff faces of the Sunken Valley, that make up a small part of the journey through Sekiro. With this freedom, complex environments like these take on an almost platformer-like carefree fun rather than the familiar sense of imposing dread that these places are yet another obstacle in your way. Sure, they’re still loaded with things that want to kill you, but your liberating movement helps to expose the world as a place that isn’t maliciously adding to the pain of getting from one point to the next.

    Don’t worry: some of FromSoftware’s worldbuilding staples still make the cut in Sekiro: the bottomless pit, the poisonous (dare I say Blighttown-like) pools in the depths of the Earth, and the pitch-black dungeon in the castle underbelly are all comfort food for the faithful. But the moments spent carefully navigating these damnable places are balanced by the sun-kissed surface where swinging between trees and buildings is revitalizing.

    Sekiro evolves From Software’s formula into a stylish stealth-action adventure that, naturally, emphasizes precision and skill in its combat. It walks the line between deliberate and patient stealth and breakneck melee combat against threats both earthly and otherworldly. Its imaginative and flexible tools support a more focused experience that sha...

  5. Mar 21, 2019 · Sekiro: Shadows Die Twice - Gameplay Demo. Jun 13, 2018 - Check out some of the first gameplay of Sekiro: Shadows Die Twice, the latest from Souls creators, From Software. Sekiro...

  6. Mar 20, 2019 · Mar 20, 2019. The First 16 Minutes of Sekiro: Shadows Die Twice Gameplay - 1080p 60fps. From the creators of Bloodborne and the acclaimed Dark Souls series comes Sekiro: Shadows Die...

  7. Mar 18, 2019 · Part 1: The Story. Sekiro: Shadows Die Twice follows the story of a shinobi known as the Wolf. As a young boy roaming the battlefield, he’s taken in by The Owl. The Wolf is assigned to protect a new master known as The Divine Heir. The boy is the descendant of a mysterious bloodline, making him the target of the Ashina Clan.

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