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  1. Stone Age is a strategy game where players compete as ancient tribes to collect resources, trade, build villages and advance their civilization. The game features a balance of luck and planning, and has won several awards and nominations since its release in 2008.

    • (52.7K)
  2. A board game about living in the Stone Age, collecting resources, trading, and expanding your village. The anniversary edition includes a new board, mini-expansions, and a winter variant.

    • (2.1K)
    • Goal
    • Rules Summary
    • Phase 1
    • Phase 2
    • Phase 3
    • Variants
    • GeneratedCaptionsTabForHeroSec

    Gain the most Victory Points by the end of the game. There are two ways to gain points: 1. Acquiring buildings during the game for either a fixed or variable amount 2. Acquiring Civilization cards during the game that give extra points at the end of the game

    Each round is divided into 3 phases, which are executed in the order described: 1. The players take turns placing their people on the game board. 2. The players use the actions of their placed people all at once in turn order. 3. The players feed their people.

    Place People on the Board

    In turn order, one area at a time, players place one or more of their people in the different areas of the board. Each "ring" in each area of the board can only be occupied by one person. The exception to this rule is the hunting ground which can be occupied by as many people of any color every turn.

    Use the Actions of Your Placed People

    In turn order each player uses all of their placed people in any order. During this phase, the following actions may be used: 1. Hunting Grounds (Food), Forest (Wood), Clay Pit (Brick), Quarry (Stone), and River (Gold): Roll 1 dice per person placed and acquire food or resources according to the number rolled (1 Food for each full 2 on Hunting Grounds, 1 Wood for each full 3 on Forest, 1 Brick for each full 4 on Clay Pit, 1 Stone for each full 5 on Quarry, 1 Gold for each full 6 on River). 1....

    Resources and Food

    Hunting Grounds, Forest, Clay Pit, Quarry, and River:Roll 1 dice per Person placed in that area and take the corresponding resources: 1. 1 Food (not a resource) for each full 2 on Hunting Grounds, 2. 1 Wood for each full 3 on Forest, 3. 1 Brick for each full 4 on Clay Pit, 4. 1 Stone for each full 5 on Quarry, 5. 1 Gold for each full 6 on River. You may use tools to increase the dice result and take more resources. Each of your tool must be used all at once, and can be used once per turn. Som...

    Buildings

    Pay the building cost to get the Building and receive the Point Value listed in the top-left corner of the card. If the building cost is Not Fixed: If there is a question mark in the corner of the card, you win points for each of the resources used to acquire this building. The values of each resource correspond to the numbers it requires when people are placed on them: 1. Each Wood is worth 3 Points, 2. Each Brick is worth 4 Points, 3. Each Stone is worth 5 Points, 4. Each Gold is worth 6 Po...

    Feed Your People

    Each Agriculture Level automatically counts as 1 Food during this phase. You must provide 1 Food per Person. In the event that you don't have enough food, you may use any resource to feed your people. If you don't manage (or choose not) to feed your people by the means above, you lose all of your food and 10 points as a penalty.

    Game End

    The game ends when either: 1. One Building Stack is empty at the end of a round, or 2. There are insufficient Civilization cards to fill the 4 spots at the beginning of a round. The final number of points for each player is decided by the conditions below: 1. Points earned during the game by acquiring Buildings or Civilization, minus Food Penalties, 2. Multipliers denoted at the bottom halves of Civilization Cards collected, 3. Each Resource that a Player has leftover on their Player Board Sc...

    Harsh Winter

    1. Spend an extra stone when building certain buildings to score 5 points. 2. Spend an extra gold when purchasing cards to score 6 points.

    Wild Animals

    1. Four animal cards are shuffled into the civilization deck. When revealed, animals stay in play until driven off, subtracting 1, 2, or 3 from all dice rolls. 2. Players must collectively place a total of X people on the card to drive it off (X = number of players). 3. After driving off a wild animal, each player rolls 1 dice per person placed on it and receive the rewards.

    Igloos

    1. Spend 3 resources of the same type to buy an igloo, which awards points like a building but does not count for the end-game building bonus.

    Play Stone Age, a strategy game where you collect resources and build your village, with other players from the web. No download or registration required, just click and play.

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  4. 🌋Immersive gameplay in the era of the Stone Age! 👨‍👩‍👧‍👧 Worker placement mechanics - you are responsible for your own tribe! 🦾Three levels of AI for solo play! ♾️ Near infinite replayability! 🎲 Great game to start your adventure with board games! 🌐 Online multiplayer with matchmaking from Day 1!

    • (46)
    • Acram Digital
    • Acram Digital$$Hans im Glück
    • Aug 22, 2023
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  5. Apr 26, 2024 · info. $7.99 Buy. play_arrow Trailer. About this game. arrow_forward. Forge your way through prehistory and build the foundation of human civilization. How bright is humanity's future? It depends...

  6. Mar 1, 2018 · Stone Age is an engaging and accessible worker-placement game where players take turns placing figures on board spaces to perform actions and gather resources. There are a limited number of spaces, so you must determine the best actions to take each round.

  7. Age range. 13+. Stone Age is a designer board game designed by Michael Tummelhofer and published by Hans im Glück in 2008. It is a development game with a Stone Age theme that involves taking control of a tribe to collect resources and build a village that has the most powerful chief.

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