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  1. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses. A legendary white dragon’s innate magic deepens the cold in the area around its lair.

  2. Adult White Dragon. Huge dragon, Chaotic Evil. Armor Class 18 (Natural Armor) Hit Points 200 (16d12+96)

  3. White dragons were physically the smallest of the chromatic dragons, even smaller than black dragons. They appeared in shades from white to grey and ice-blue, and in arctic environments, this appearance served as good camouflage.

  4. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Young White Dragon - The smallest, least intelligent, and most animalistic of the chromatic drag... Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check.

  5. the ceiling to latch on like bats or slithering down icy crevasses. A legendary white dragon ’s innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the

  6. Adult White Dragon. Huge dragon, chaotic evil. Armor Class 18 (natural armor) Hit Points 200 (16d12 + 96) Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.

  7. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

  8. Learn everything you need to know about the Adult White Dragon, the smallest and most savage of the chromatic dragons. Discover its appearance, combat tactics, habitat, society, and ecology in this comprehensive guide.

  9. Mar 12, 2024 · The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed.

  10. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

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