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  1. Contract requirements -- What you and your partner need in your two hands to make these contracts: Suit partscore (bid of 1, 2 or 3 in any suit) -- 18-24 points and at least an 8-card trump fit. Notrumppartscore (bid of 1NT or 2NT) -- 20-24 points and preferably no 8-card major-suit fit.

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  3. Contract bridge is a four-handed trick-taking card game played with a stan-dard 52-card deck between two cooperative partnerships, each consisting of two players who sit opposite one and other. The goal of the game is sim-ple: win as many tricks for your side as possible in each hand. There are

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    • Overview
    • Making the Opening Bid
    • Observing the Rotation Rules in Bidding

    Bridge is a 4-player card game played in teams of 2 where bidding is essential for maximizing your score. A bid is when you state out loud to the rest of the players how many “tricks” (or hands) your team will win.

    There is some strategy involved in bidding, but you can learn how to make successful bids by following some basic rules.

    Count up your high-card points before you bid.

    Before you make your first bid in bridge, count up the points you have in your hand. Your high-card points include:

    Bid only if you have 13 or more high-card points.

    Once you have added up your total high-card points, you will know if you should bid or not. You should never open the bid unless you have 13 or more high-card points. If you have less than 13, then you should pass.

    For example, if your hand includes 1 Ace, 1 King, 1 Queen, and 1 Jack as its only high-card points, then your total would be 10 and you should not bid. However, if you have 2 Aces, 1 King, 1 Queen, and 1 Jack, your total would be 14 and you should bid.

    Announce a no-trump bid if you have between 15 and 17 points.

    Allow the dealer to bid first.

    The dealer is always the first to bid in a round of bridge. Then, play can continue going clockwise from the dealer. If the dealer wishes to pass, then they can say “pass.”

    Make a bid higher than or equal to the previous player’s bid.

    You cannot bid lower than the previous player. Therefore, if the player before you has bid 1 heart, then you would at least have to match that bid with 1 spade, 1 club, or 1 diamond. (You cannot bid with the same suit as the previous player.) You may also bid higher, such as 2 spades, 2 clubs, or 2 diamonds, instead of 1 of these suits.

    Remember that you can say “pass” if you do not want to bid.

    Stop taking bids once 3 players in a row have said “pass.”

  4. Specific bridge principles attributable to Culbertson, separately described, include among others Asking Bids, the Grand Slam Force, Jump Bids, and the New-Suit Forcing principle, which Culbertson first introduced and later repudiated.

  5. Basic Bidding Rules. These notes are for guidance only and are a simplified version. They are not hard and fast rules that will cover every set of circumstances. Bidding system – basic ACOL, including Stayman. Important numbers.

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  6. www.bridgebum.com › bridge_bidding_conventionsBridge Bidding Conventions

    Read hundreds of bridge bidding conventions used in contract bridge. Blackwood, limit raises, and more exotic bids are explained in detail.

  7. gamerules.com › rules › contract-bridge-card-gameContract Bridge - Game Rules

    A contract is a decalred number of the tricks that team believes they will win, 6 tricks + X = bid, where X is equal to an additional number of trick. A bid must also include the suit. During the auction process, partners share information about their cards with each other.

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