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  1. Sep 18, 2017 · This settlement functions the same as an exterior cell settlement, if you know your workshop functions and script order, it should be easy for you to workout the difference within workshop script functions, I hope this helps authors, Enjoy! A Pre-War Nuclear Missile Silo lies beneath the South Boston Checkpoint, The Silo was designed with a ...

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  2. Nov 14, 2016 · Here's a video that gives a brief tour of the missile silo settlement player home mod. So far this mod is available for PC, Xbox One and now PS4! Also, this...

    • Nov 14, 2016
    • 7.6K
    • Mister Holdout
    • Overview
    • Background
    • Layout
    • Notable loot

    Sentinel Site Prescott, simply called Sentinel Site in the game, is a location in the Glowing Sea region of the Commonwealth in 2287.

    The facility is one of the few places in the Glowing Sea hardened against radiation, so the player character can safely remove radiation protection gear while inside.

    A pyramid structure surrounded by irradiated sludge, Sentinel Site Prescott was officially a nuclear munitions disposal facility. However, in reality, it was a missile silo that stockpiled Mark 28 nuclear warheads for the U.S. military, and performed experiments focused on combining them with existing ballistic missiles.

    With a seemingly inexhaustible stock of these warheads, the facility performed at least 23 test launches, with one final, actual launch performed on the eve of the Great War. However, the launch failed to register with the system, locking the hapless staff inside and dooming them to death from thirst and starvation. Many were turned into feral ghouls, sealed beneath the ground.[Non-game 1] Captain Dunleavy of the 132nd Engineering Corps recorded the crew's final moments before the first bombs hit the Commonwealth.

    The exterior of the main bunker is a concrete pyramid, with a blast door entrance on the northeast side; four separate ventilation towers also rise to the northeast. Through the entrance is a large room resembling a missile silo featuring a network of catwalks. Descending the catwalk to the left leads to the first control room. On a desk on the room's lower level is the sentinel site blast door override holotape, which will open the blast doors in the facility when loaded in the doors' related terminals. The blast door near the desk opens to reveal a small observation room, where a terminal may be accessed for a pre-War launch report. Continuing down the catwalk, a second similar observation room and terminal are in the control room on the next level down. Finally, a terminal that may be used to abort the launch sequence is on the lowest level. The nearby elevator may be used to return to the catwalk by the entrance on the top level.

    At ground level, the northeast section of the main silo area features three unused nuclear warheads in metal crates and a fourth on a megaloader. They will not detonate from gunfire or explosions, but be prepared for a few mole rats, as well as a horde of feral ghouls in a tunnel nearby to the southeast. Two barracks rooms with bunk beds are along the southeast side of the middle of the tunnel. At the end of the tunnel, a pair of blast doors are ahead, while a button to call a cargo elevator is to the right. The elevator platform hosts a leveled glowing one and a steamer trunk. The elevator ascends to an exit in one of the exterior ventilation towers.

    •Astoundingly Awesome Tales issue #10 - In the first control room, on a console.

    •Sentinel site blast door override - One copy is in the first control room, on a desk. Two more copies are loaded in the terminals in the small observation rooms.

    •Three Vault-Tec lunchboxes in the tunnel:

    •One in the first barracks, under a bunk.

    •One in the small excavated space accessible via a hole in the wall of the long room opposite the barracks, on the ground. Ghouls crawl out of the hole when you pass.

    •One in the flooded room, behind the crated warhead in the northeast corner.

  3. Mar 17, 2019 · N U C L E A R F I R E M E N U . This is an atmospheric main menu replacer that focus on the heat of the apocalypse. The accompanied new title music is derived from the base cinematic intro and provides a somber balance. . The logo plate & burn-away animation was made by JJ Painter. I composited it with Savvas Karampalasis' stock flame ...

  4. Sep 18, 2017 · Edit: Also funnily enough in regards to your edit, on one of the terminal's in Silo A a soldier mention's they all wanted to court martial their General for dereliction of duty considering the General for Site A, wasted a nuclear keycard by inputting the wrong code and therefore consuming it, making it useless whereas it gets better in regards ...

  5. An old Chinese spy has a note that'll give us some extra firepower during our bounty shack days!Twitter: https://twitter.com/AlChestBreachTwitch: http://www....

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    • Al ChestBreach
  6. Dec 25, 2018 · 119 items. Atherline5's Sci-fi Collection. 80 items. Fallout Project mods. 13 items. Description. Nuclear Missile silo & Orbital Strike radio tower, simple & easy, find Beacon/Silo Launch Nuke and Fire! Note:mod was as an experiment. worked and make into proper mod. [EMPLACEMENT- Found in vehicles menu]

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