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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Nightmare - A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed... Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

  2. Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it. Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

  3. Nightmares, sometimes called hell horses [1] [6] or demon horses, [1] [6] were fiendish equines named after the terrible dreams suffered by those that encountered them. [2] They were wicked creatures best known for serving as mounts under a variety of malevolent beings throughout the Lower planes.

  4. 5e.tools › bestiary › nightmare-mmNightmare - 5etools

    Also called a "demon horse" or "hell horse," the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights, liches, night hags, and other vile monsters. It resembles a fiendish horse, and a nightmare's fiery red eyes betray its malevolent intelligence.

  5. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. Ethereal Stride.

  6. Nightmare. Large fiend, neutral evil. Armor Class 13 (natural armor) Hit Points 68 (8d10 + 24) Speed 60 ft., fly 90 ft. Damage Immunities fire. Senses passive Perception 11. Languages understands Abyssal, Common, and Infernal but can't speak. Challenge 3 (700 XP) Confer Fire Resistance.

  7. Large fiend, neutral evil. Armor Class 13 (natural armor) Hit Points 68 (8d10 + 24) Speed 60 ft., fly 90 ft. Damage Immunities fire. Senses passive Perception 11. Languages understands Abyssal, Common, and Infernal but can't speak. Challenge 3 (700 XP) Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

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