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    • Overview
    • Prerequisites
    • Create a Windows desktop project
    • The code
    • Build the code

    This walkthrough shows how to create a traditional Windows desktop application in Visual Studio. The application you create uses the Windows API to display "Hello, Windows desktop!" in a window. You can use the code that you develop in this walkthrough as a pattern to create Windows desktop applications.

    The Windows API (also known as the Win32 API, Windows Desktop API, and Windows Classic API) is a C-language-based framework for creating Windows applications. It has been used to create Windows applications for decades. More advanced and easier-to-program frameworks have been built on top of the Windows API. For example, MFC, ATL, the .NET frameworks. Even the most modern Windows Runtime code for UWP and Store apps written in C++/WinRT uses the Windows API underneath. For more information about the Windows API, see Windows API Index.

    Important

    The Build the code section at the end of this document shows the complete code. This walkthrough covers the various pieces of code that go into a Windows app, but you won't code as you go because some details are omitted in the code snippets to focus on the most important parts. You can copy the complete code and paste it into your project at the end.

    •A computer that runs Microsoft Windows 7 or later versions. We recommend Windows 11 or later for the best development experience.

    •A copy of Visual Studio. For information on how to download and install Visual Studio, see Install Visual Studio. When you run the installer, make sure that the Desktop development with C++ workload is checked. Don't worry if you didn't install this workload when you installed Visual Studio. You can run the installer again and install it now.

    •A basic understanding of using the Visual Studio IDE. If you've used Windows desktop apps before, you can probably keep up. For an introduction, see Visual Studio IDE feature tour.

    •An understanding of enough of the fundamentals of the C++ language to follow along. Don't worry, we don't do anything too complicated.

    Follow these steps to create your first Windows desktop project. Per the note at the beginning of this walkthrough, the completed code is available in the Build the code section at the end of the walkthrough. Go ahead and follow the steps to create the project, but hold off pasting the following sections of code until the end, when the complete application code is presented. Some details are omitted in the code snippets to focus on the most important parts. You can copy the complete code and paste it into your project at the end.

    To simplify the explanation. To see the documentation for your preferred version of Visual Studio, use the Version selector control. It's located at the top of the table of contents on this page.

    Where code starts running in a Windows desktop application

    1.Just as every C application and C++ application must have a main function as its starting point, every Windows desktop application must have a WinMain function. WinMain has the following syntax. For information about the parameters and return value of this function, see WinMain entry point. 2.Windows desktop programs require . You'll also frequently see #include . That's to make it easier to write an app that can work with either char or wchar_t. The way it works is that you instead use the TCHAR macro in your code, which resolves ultimately to wchar_t if the UNICODE symbol is defined in your project, otherwise it resolves to char. If you always build with UNICODE enabled, you don't need TCHAR and can just use wchar_t directly. For more information, see Using generic-text mappings. The following code shows theses two #include statements at the top of the file. 3.Along with the WinMain function, every Windows desktop application must also have a window-procedure function. This function is called a WndProc, but you can give it whatever name you like in your code. WndProc has the following syntax. In this function, you write code to handle messages that the application receives from Windows when events occur. For example, if a user chooses an OK button in your application, Windows sends a message to you. You write code inside a WndProc function that does whatever work is appropriate. It's called handling an event. You only handle the events that are relevant for your application. For more information, see Window Procedures.

    Add functionality to the WinMain function

    1.In the WinMain function, you need to capture some basic information about your main window. You do that by filling out a structure of type WNDCLASSEX. The structure contains information about the window such as the application icon, the background color of the window, the name to display in the title bar, among other things. Importantly, it contains a function pointer to your window procedure that handles the messages that Windows sends to your app. The following example shows a typical WNDCLASSEX structure: For information about the fields of the structure above, see WNDCLASSEX. 2.Once you have the WNDCLASSEX structure filled out, you register it with Windows so that it knows about your window and how to send messages to it. Use the RegisterClassEx function and pass the window class structure as an argument. The _T macro is used because we use the TCHAR type per the discussion about Unicode above. The following code shows how to register the window class. 3.Next you create a window using the CreateWindowEx function. This function returns an HWND, which is a handle to a window. A handle is somewhat like a pointer. Windows uses it to keep track of the windows you create. For more information, see Windows Data Types. 4.At this point, the window has been created, but we still need to tell Windows to make it visible. That's what this code does: The displayed window is just a blank rectangle because you haven't yet implemented the WndProc function. The application isn't yet handling the messages that Windows is now sending to it. 5.To handle the messages, we first add what's called a message loop to listen for the messages that Windows sends. When the application receives a message, this loop dispatches it to your WndProc function to be handled. The message loop resembles the following code: For more information about the structures and functions in the message loop, see MSG, GetMessage, TranslateMessage, and DispatchMessage. A basic WinMain function that creates the application's main window, and listens for messages that Windows sends your app, would resemble the following code:

    Handle messages in the WndProc function

    1.To handle messages that the application receives, you implement a switch statement in your WndProc function. An important message to handle is WM_PAINT. The application receives a WM_PAINT message when part of its displayed window must be updated. The event can occur when a user moves a window in front of your window and moves it away again. It receives this message the first time your window is displayed, giving you a chance to display your application UI. Your application finds out about these events when Windows sends them. When the window is first displayed, all of it must be updated. To handle a WM_PAINT message, first call BeginPaint, then handle all the logic to lay out the text, buttons, and other controls in the window. Then call EndPaint. For this application, the code between BeginPaint() and EndPaint() displays Hello, Windows desktop! in the window you created in WinMain(). In the following code, the TextOut function displays the text at the specified location in the window. In the preceding code, HDC is a handle to a device context which is associated with the window's client area. You use it when drawing in the window to refer to its client area. Use the BeginPaint and EndPaint functions to prepare for and complete the drawing in the client area. BeginPaint returns a handle to the display device context used for drawing in the client area; EndPaint ends the paint request and releases the device context. 2.An application typically handles many other messages. For example, WM_CREATE is sent when a window is first created, and WM_DESTROY when the window is closed. The following code shows a basic but complete WndProc function:

    To build this example

    1.Delete all the code in HelloWindowsDesktop.cpp in the editor. Copy this example code and paste it into HelloWindowsDesktop.cpp: 2.On the Build menu, choose Build Solution. The results of the compilation appear in the Output window in Visual Studio. The animation shows clicking the save all button, then choosing Build > Build Solution from the main menu. 3.To run the application, press F5. A window with the text "Hello, Windows desktop!" should appear.

  3. Please follow the below steps to create the console application in visual studio. Step1. The first step involves the creation of a new project in Visual Studio. For that, open Visual Studio 2022 (the latest version at this point in time) and then click on the Create a New Project option as shown in the below image. Step2

    • How do I create a new app in Visual Studio?1
    • How do I create a new app in Visual Studio?2
    • How do I create a new app in Visual Studio?3
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  4. Sep 30, 2023 · This tutorial shows how to create and run a .NET console application by using Visual Studio Code and the .NET CLI. Project tasks, such as creating, compiling, and running a project are done by using the .NET CLI. You can follow this tutorial with a different code editor and run commands in a terminal if you prefer.

  5. Mar 13, 2024 · Prerequisites. Visual Studio Code. Visual Studio for Mac. Visual Studio 2022 with the ASP.NET and web development workload. Create a web app. Visual Studio Code. Visual Studio for Mac. Start Visual Studio and select Create a new project. In the Create a new project dialog, select ASP.NET Core Web App (Model-View-Controller) > Next.

  6. History. Preview. Blame. 301 lines (176 loc) · 19.7 KB. Raw. Tutorial: Create a new WPF app with .NET. In this short tutorial, you'll learn how to create a new Windows Presentation Foundation (WPF) app with Visual Studio. Once the initial app has been generated, you'll learn how to add controls and how to handle events.

  7. In this tutorial, we used the create-react-app generator to create a simple React application. There are lots of great samples and starter kits available to help build your first React application. VS Code React Sample

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