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  1. Conclusion. I'd say the most important aspect of a "boss battle" is that it feels like a separate part of the game that has more tension and difficulty, in story and/or gameplay, than the rest. It is a climax, or otherwise a rise in intensity, that tests the player, and sometimes also the character.

  2. The first boss and the last boss are most important - first boss builds impression of what boss fights will be, and last boss is a culmination, which marks the end of the game, so fighting it should feel worth.

  3. A Boss Fight represents a significant, challenging hurdle in the gameplay narrative that requires players to utilize all previously acquired resources and learned skills. It represents a shift from smooth, easy-going gameplay to a high-tension situation.

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  5. Jan 19, 2012 · Great boss fights are achieved through good planning, and good planning comes from a strong, clear understanding of the goals, from clearly stating and understanding the intent for your boss, from researching bosses in other games, from successfully handling the inevitable deviation in your design, and from asking the right questions to nail ...

    • Mike Birkhead
  6. Dec 7, 2012 · While boss fights are often more than just "aim and shoot at this guy like you have the rest" because they are helping serve as a way to break up gameplay, it is still very important that they do not sway too far from this original gameplay.

  7. Sep 15, 2010 · Boss Battle Design and Structure. In his latest design feature, Activision designer Mike Stout breaks down the boss battle into eight different beats, and runs two notable ones -- The Legend of Zelda: Ocarina of Time 's Ganon and Portal 's GladOS -- through a thorough analysis to illuminate their designs. Mike Stout, Blogger.

  8. Sep 21, 2016 · By Josh Bycer Sep 21st, 2016 5:07 pm UTC. Boss battle design is another topic that there aren’t too many pieces on. Many games either rise or fall thanks to their boss fights, especially the final fight. For this first of two parts, I want to examine three essential elements that make up every great boss in game design.

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