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  1. Sigurd: A Mythological Hero. Sigurd embodies the archetype of a mythological hero in Norse lore. Renowned for his valor and noble lineage as the son of the wise King Sigmund, Sigurd embarks on a remarkable journey filled with trials and tribulations.

  2. Dec 12, 2023 · The tale of Sigurd begins in the hallowed texts of Norse mythology, particularly the ‘Volsunga Saga’ and the ‘Poetic Edda’. Born to the noble lineage of Volsung, Sigurd is the son of Sigmund, a renowned warrior, and Hjordis, a princess with a strong spirit.

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    “He recognized the schemes of the Emperor before anyone else, and died fighting to protect the world.”

    —August talking to Leif about Sigurd in

    Genealogy of the Holy War

    The son of Lord Byron, a descendant of Baldur, one of the Twelve Crusaders, the prince of the Duchy of Chalphy and a paladin of the Kingdom of Grannvale, Sigurd attended the Royal Academy of Belhalla prior to the events of Genealogy of the Holy War, alongside his best friends Quan and Eldigan, with Quan later marrying Sigurd's younger sister, Ethlyn. In the Prologue chapter of the game, Sigurd receives news that the majority of Grannvale's army, including a huge portion of Chalphy's army, is en route to invade the Kingdom of Isaach, the north-easternmost country in Jugdral. He also learns that his childhood friend Edain has been captured by Prince Munnir of Verdane. Sigurd then prepares to set out and fight against the Verdanian army by himself, but is stopped by Naoise and Alec, who express their fears of Sigurd falling alone on the battlefield. Alongside the slow and clumsy Arden, Sigurd then proceeds to set out for the battlefield, now with Naoise and Alec in tow. Oifey is appointed to be the tactician of the small battalion. At the same time, Quan, Ethlyn, and Finn learn of Sigurd's skirmish with Verdane, and thus make the decision to travel to Chalphy and join Sigurd's cause. Additionally, Azelle of Velthomer also joins Sigurd's cause, albeit without his paternal half-brother Arvis' consent, and also convinces Lex of Dozel to join him. Sigurd then faces off against Dimaggio and seizes Yngvi, where he discovers a wounded Midayle. Despite advising Midayle to rest, the latter is determined to rescue Edain nonetheless, and thus enlists into Sigurd's ranks, further expanding his army. Arvis then travels into the Yngvi region to assess the state of the conflict with Verdane, under orders from King Azmur. Upon meeting up with Sigurd, Arvis presents him with a Silver Sword on behalf of Prince Kurth. Sigurd's army then proceeds to fight off Gerrard's army and seize Evans castle. Upon seizing Evans castle, Sigurd proceeds to search the area, but is unable to find any trace of Edain. He then leads his army deep into the forests of Verdane, the south-westernmost country of Jugdral. Sigurd holds a meeting with Eldigan at Evans Castle, where Eldigan agrees to assist him in defending it. During this time, Jamke, one of the princes of Verdane, frees Edain and Dew from Marpha castle, urging the duo to flee to safety. The duo manages to catch up with Sigurd's army, thus being put under their immediate protection. Sigurd's army then faces off against the Genoa army, saving Shannan from the clutches of Prince Cimbaeth in the process. Shannan then reveals that he is the prince of Isaach, before explaining that his paternal aunt Ayra's reason for being towards Sigurd's forces is due to her hailing from Isaach, the supposed enemy of Grannvale. Sigurd reveals his lack of concern about the Isaachian-Grannvaleian war, and assures Shannan to convince Ayra to lay down her sword. Ayra later enlists into Sigurd's army begrudgingly, as a means to express her gratitude towards him for rescuing her nephew. After the battle of Marpha, Sigurd meets Deirdre for the first time, but she flees without revealing her name. After the occurrence of this event, Sandima proceeds to order Jamke to attack Sigurd. Edain then rushes into the thick of the forest, intending to reach Jamke and inform him of Sigurd's true intentions of entering Verdane. Between the thickets of the spirit forest, Sigurd meets Deirdre again, whereupon she decides to join his cause and utilize the Silence Staff against Sandima, preventing him from using the Fenrir Tome. After Sigurd liberates Verdane from Sandima's control, the dying King Batou tells him about the Loptr Church, the organization behind the evil lurking across the continent of Jugdral. Upon learning that his friend Eldigan is being held prisoner by his own King Chagall for supposed treason, Sigurd rushes to his aid, rescuing Eldigan's sister Lachesis in the process. He is aided by a Bard named Lewyn, who is, incidentally, the Prince of Silesse, as revealed by the Pegasus Knight Erinys later on. A dancer named Sylvia accompanies Lewyn into the battlefield, citing that she is his supposed lover. Sigurd's army later succeeds in seizing Agustria Castle, flanked by the likes of Chulainn and Beowolf, Mercenaries who joined their cause. Sigurd then works to restore order to the region for months, during which Deirdre gave birth to his son, Seliph. Chagall later attempts to attack again, refusing to concede defeat at his loss of Agustria Castle. Chagall then sends Eldigan out onto the battlefield, forcing him to raise his sword against Sigurd's army. Lachesis manages to convince Eldigan to make another attempt to convince Chagall to concede defeat, a decision that results in Eldigan's execution due to Chagall's rage. Sigurd then receives bad news from Father Claud: his family has been blamed for the death of Prince Kurth. Upon recovering from the mayhem, Sigurd discovers that Deirdre has gone missing without a trace. Sigurd later manages to rescue Edain's long-lost sister, Brigid, from the Orgahill Pirates, as well as rendezvousing with Claud and Tailtiu. However, Sigurd soon finds himself surrounded by the Empire's army, whereupon he is forced to flee to Silesse. After spending about a year in Silesse, a civil war breaks out in the country, which Sigurd manages to successfully quell. At this point, Sigurd decides to leave Silesse and confront his enemies, since he did not want to bring his war to another nation. On his way to Grannvale, Sigurd meets his father in his dying moments, who then proceeds to present Sigurd with the broken Tyrfing before succumbing to his injuries. Rather repairing it as quickly as possible, Sigurd pushes aside his grief at his father's death, and springs back into action on the battlefield. His newfound strength manages to help him defeat Duke Lombard, one of the conspirators for the throne. He then sends Oifey, Shannan, and Seliph to the safety of Isaach, concerned about the danger they may face by remaining behind. While crossing the Aed Desert, Sigurd learns of the ambush of Quan and Ethlyn by King Travant of Thracia and his Dragon Knights, in which not a single soul managed to survive. Fighting back the new wave of grief that threatened to overwhelm him, Sigurd pressed onward, battling the Prime Minister Reptor near Castle Belhalla. Alongside the unexpected aid he receives from Aida's troops, Sigurd manages to defeat Reptor. Sigurd and his army are then guided by Aida towards Belhalla, apparently for a celebration in their honor. Upon learning of the fact that the King has fallen grievously ill, Sigurd offers to stop by the Royal Palace to make a formal apology, but Arvis deems this unnecessary. He then announces a decree to sentence Sigurd to death for acts of "treason", before trapping all of Sigurd's army with the Roten Ritter. As Sigurd expresses immense shock and incredulity at Arvis' betrayal, Arvis proceeds to present his new wife, Deirdre, to Sigurd. Upon laying eyes on his beloved, Sigurd, in an anguished stupor, attempts to evoke her memories of him, to which Arvis responds by ordering a subordinate to lead her, albeit forcefully, back to Belhalla Castle. Arvis then spares no mercy in issuing the order to execute most of Sigurd's army with a mass-casting of Meteor, before personally taking Sigurd's life by incinerating him with Valflame. As time passed, the man formerly known as a traitor to his homeland is later revered as a legendary hero, since the truth about the incident had been brought to light. In the years after the fateful Battle of Belhalla, Sigurd's death is eventually avenged by Seliph. After the death of Arvis, Sigurd's spirit meets with Seliph, who instantly recognize him. Sigurd tells Seliph that he must always be himself and not let his victory change him. Though Seliph is confused by this, Sigurd tells him that as long as Seliph doesn't know their pain, his battles will have been for nothing. After that, Sigurd vanishes with Deirdre.

    Engage

    In Fire Emblem Engage, Sigurd appears as the Emblem of the Holy War, associated with the Emblem Ring the Ring of the Holy Knight. At the start of the game, Sigurd's ring is in the possession of Lumera, who passes it on to Alear after she is mortally wounded in an invasion of Lythos Castle. After the Ring of the Holy Knight is stolen by Veyle at Destinea Cathedral and filled with Sombron's dark energy, Emblem Sigurd is rendered into an unemotive state and forced to do the bidding of the ring's wearer, Zephia. Later, after Veyle and the Four Hounds are driven back from Florra Port, Veyle, in her true, gentle personality, tricks Zephia into giving her the ring, which she then throws to Alear. Once returned to Alear, Sigurd reawakens with the ring's purification. When Alear is informed of the truth behind their origin by Griss, they call upon Sigurd, who confirms that Griss' story is true. It was not meant to be kept a secret, but when Alear woke with no memory, it was hoped that they could live happily without recollection of their past.

    Noble and compassionate, Sigurd is a knight of the highest nobility and chivalry. Loyal to his country, subordinates, and friends, Sigurd will risk his life for them without a second thought for his own safety, no matter how much the odds are against him, and is willing to fight alone if it seems to the best way to protect them. Possessing an exceptional strength that few can actually match, Sigurd is the embodiment of fearlessness and can move forward despite any form of tragedy he had suffered in the name of justice, inspiring anyone close to him as well to do the same with his sheer noble spirit.

    While Sigurd fundamentally means well and legitimately wishes to help people in suffering, he is also reckless, short-sighted, and naïve, holding a black-and-white view of the world like his son Seliph and his nephew Leif. He leaps into battle without first thinking it over and does not easily see or think through the full breadth of the consequences of his actions. An example of this, as pointed out by Lewyn, was how Sigurd had failed to realize that his invasion of Agustria endangered its innocent citizens. He is a warrior and a knight first and foremost, so therefore his first response to a crisis is to usually retaliate with military force by leading his soldiers to battle, even in cases where it would not be advisable. This instinct costed him Eldigan's life, as he refused to stand down from continuing his campaign. He also befriends and is overly trusting to the people who manipulate his actions, with the biggest example being Arvis; in fact, Sigurd is completely unaware of Arvis's true intentions, and his eventual betrayal finally drives the normally calm and collected knight into despair after seeing Deirdre as his former friend's wife.

    In spite of this rash behavior, Sigurd does truly care for innocent people of any nation, especially children, seeing them as uninvolved in any of their opponents’ actions. This is shown when he refused to kill Shannan, who was the young prince of Isaach, despite the deed being normal for the times he lives in, as all male royalty of an enemy nation needed to be killed. Like his father Byron, he was similarly messy and lazy in his life at home in Chalphy, with Ethlyn considering him sloppy for how often she had to clean after him and their father prior to marrying Quan.

    Due to his honorable ways, Sigurd is well-loved by the vast majority of his subjects and inhabitants of Jugdral after his death, as Oifey remembers him as a "kindhearted man". At first, however, the populace regarded Sigurd as the source of all their problems due to unintentionally conquering much of the continent, though this view faded once the Grannvale Empire was corrupted by Julius. Sigurd is stated to be more approachable than Arvis since he is less of a more “perfect” human, and also more naïve than his son Seliph. Unlike Seliph and Leif, however, Sigurd did not learn from his mistakes due to his short-sightedness and his warrior ideals, which were the leading factors for his death at the hands of Arvis.

    Genealogy of the Holy War
    Fire Emblem Awakening
    Fire Emblem Engage
    Fire Emblem Heroes
  4. Mar 27, 2023 · Who was Sigurd Magnusson? Known as, in fact, "The Crusader," Sigurd Magnusson reigned from 1103 to 1130, leading what became known as the Norwegian Crusade between 1107 and 1110. READ MORE: Viking crusade: What happened when King Sigurd sailed for Jerusalem with 60 longships

  5. May 4, 2023 · 1. Sigurd Etymology. The names Sigurd and Siegfried do not share the same etymology. Both have the same first element, Proto-Germanic sigi, meaning victory. However, the second elements of the two names are different: in Siegfried, it is Proto Germanic frio, meaning peace; in Sigurd, it is Proto Germanic forward, meaning protection.

  6. May 18, 2018 · Norse. Pronunciation. Sl-gurd. Alternate Names. Sivard, Siegfried (German) Appears In. The Volsunga Saga, the Nibelungenlied. Lineage. Son of Sigmund and Hjordis. Character Overview. In Norse myth and legend, the warrior Sigurd was a member of the royal family of Denmark and a descendant of the god Odin (pronounced OH-din).

  7. Aug 21, 2023 · Jonathan Williamson. Published: 8 months ago. Updated: March 3, 2024 16:22. The life and death of Sigurd Eysteinsson, the second Jarl of Orkney, is truly the stuff of legend and lore. This plucky Viking – whose loyalty to Harald Fairhair was unquestioned – carved out power and influence in "The Northern Isles," far away from the Viking homeland.

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