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  1. Everything is dark. A lot of people in the java shader community actually say that RTX is way too light during the night and underground. Shaders like seus ptgi and continuum 2.1 actually have darker atmospheres during the night than RTX. I would personally say that it’s not too dark just because I have my screen brightness turned all the way up.

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    Darkness is a status effect that causes the player's vision to temporarily deteriorate. The effect is caused by the activation of a sculk shrieker, or by being within detection range of a warden.

    Darkness, when applied, dims the player's vision. A dark vignette appears around the player, which initially makes faraway objects hard to see. The vignette then steadily closes in around the player, diminishing the player's eyesight. The player can only see about 14 blocks away. When the effect wears off, the vignette retreats and the player's vision reverts to normal. Unlike Blindness, Darkness does not leave a circle of unaffected vision centered on the player; moreover, luminous objects such as fire can still be seen even when viewed from far away by a player with the effect applied.

    With the Darkness effect, the player's vision slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"‌[JE only]/"Darkness effect strength"‌[BE only] slider under the accessibility settings, which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but their vision is still restricted to about 14 blocks.

    Icon \tAdvancement \tIn-game description \tParent \tActual requirements (if different)\tResource location

    How Did We Get Here?

    Have every effect applied at the same time \tA Furious Cocktail\tHave all of these 27 status effects applied to the player at the same time:

    The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.\tnether/all_effects

    Issues relating to "Darkness" are maintained on the bug tracker. Report issues there.

    1.MC-249416 — resolved as "Works As Intended".

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  3. No, the darkness at night in Minecraft reminds me of Doom 3. Which is to say, I feel like Ray Charles. Stumbling around in the dark not being able to see a thing is about 0% of fun. Maybe even -50% of fun. It reminds me of some stupid mods for Fallout 3 and Oblivion, where the nights are made pitch black.

  4. May 30, 2021 · A full day and night cycle, or a Minecraft equivalent of 24 hours, is roughly 20 minutes in real-time. That means that from the first moment you spawn, within twenty minutes you should be at the dawn of your next day if you don't go to sleep at night and skip nighttime. Time in Minecraft can also be measured by ticks.

    • Why is Minecraft dark at night?1
    • Why is Minecraft dark at night?2
    • Why is Minecraft dark at night?3
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    • Why is Minecraft dark at night?5
  5. Jun 5, 2023 · Tip #2: Place torches! Hostile mobs will only spawn in dark areas. Therefore, one way to reduce the risk of them appearing is to surround yourself with light sources. This can be done by placing torches all around you. To craft a torch, you can either use a crafting table or the crafting menu in your inventory.

    • Per Landin
  6. It is important to note the main difference in the sun and the moon is that the sun is much brighter. So much so that the stars become unnoticed next to the brightness of the sun. This is why in the picture, even though there are no clouds, the stars are not able to be seen. Glad we could figure this out together.

  7. Most likely could be shaders, optifine, or simply a mod causing it directly. Also check your options.txt to make sure you're gamma is set to a reasonable amount. I've had this problem before and I am fairly certain it is a setting somewhere in video. It's an easy fix to look up or find in Google though.

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