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  1. There's basically no possible way for a fire panda to do 6k per hit on his first skill, even with defense break using hp/cd/def. Mostly because his first skill scales entirely off of attack and gets no bonus from hp or def. 6k per hit is feasible with Wind Panda, but definitely not fire.

  2. The damage increases by 20% per harmful effect granted on the enemy. (Reusable in 5 turns). Lv.2 Damage +10%. Lv.3 Harmful Effect Rate +10%. Lv.4 Damage +15%. Lv.5 Harmful Effect Rate +20%. Lv.6 Cooltime Turn -1. Multiplier - 100% of the Def + 4% of the enemy's max HP stat per hit for 4 hits before reduction

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  4. Thank you for sharing your experience with the fire panda! Regarding someone who can replace his roll, I think Bella can for raids. My Bella has 1.5k def and 25k hp with 100+ speed so I also don't think I should fuse him. And in regards with Necro teams, I have all of those that you mentioned XD

  5. that is what the wiki says so I think it is pretty credible. But as a reference my panda does 3.5k crits per hit on R5 boss which is pretty decent considering the boss has a lot of def

  6. Nov 25, 2023 · Panda Supremacy Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively.

  7. Panda Supremacy Attacks the enemy 4 times with each strike having a 50% chance to apply a random harmful effect. The damage is proportionate to your Defense and the enemy's MAX HP.

  8. Panda Supremacy ((80%+4%)) Attacks the enemy 4 times to grant 1 random harmful effect among Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease with a 70% chance each. The inflicted damage is proportionate to your Defense and the MAX HP of the target.

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