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  1. The Callisto Protocol is a 2022 science fiction, survival horror game developed by Striking Distance Studios and published by Krafton. It was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on December 2, 2022.

  2. Sep 21, 2023 · Striking Distance Studios' parent company Krafton, which had poured over $160 million into the game's development, was originally hoping to sell 5 million copies of Callisto this year....

    • Mariella Moon
  3. Jan 16, 2023 · Ever since its polarising reviews and lukewarm launch, Striking Distance has kept quiet about the survival horror game outside of updates and the occasional communication with fans. It has now emerged that publisher Krafton expected the title to sell a minimum of five million copies.

    • Jade King
    • Executive Editor
  4. Jan 14, 2023 · It appears that KRAFTON has spent $162 million in order to create the first horror game from Striking Distance Studios, The Callisto Protocol.

    • We chat with Striking Distance Studios CTO Mark James about the upcoming sci-fi horror game.
    • The Callisto Protocol -- State of Play 2022 Official Screens
    • IGN Recommends

    By Michael Thompson

    Updated: Jul 29, 2022 11:35 pm

    Posted: Jul 29, 2022 11:33 pm

    When it comes to making a new game, a significant development choice is deciding between using an in-house proprietary engine or one of the established and well-supported game development platforms. In the case of Striking Distance Studios and its upcoming game The Callisto Protocol, the team chose the latter – specifically Unreal Engine version 4.27.

    I had a chance to speak with Mark James, the Chief Technical Officer of Striking Distance Studios to discuss the business and development side of making a new game, why and how Unreal helped, and some of the bespoke improvements the team made to the engine.

    IGN: With the immense challenge of setting up a new studio and team, how has the use of Unreal Engine been an enabler in your three year schedule?

    With this being a cross-generation game, how has the team found the transition to the PS5, Series X and S based on the previous generation?

    We created TCP with the new generation of consoles in mind. We wanted to concentrate on the advanced hardware features that these consoles delivered. We have embraced technologies such as positional audio, the lighting-fast storage, and of course the ray tracing-capable GPUs as part of the design.

    That said, we’ve always maintained a scalable content generation approach to guarantee that we are able to deliver a great looking and sounding game no matter what generation you play on.

    Have the previous-generation versions presented any key hurdles to overcome?

    The biggest change to the new consoles was the speed of the storage device. With the SSD in these new consoles we could have seamless loading across the game.

    Working this back into the previous generation’s slower HDD was the biggest design challenge. We needed to work out where to place loading volumes and in some cases loading screens where we didn’t need them on current gen.

  5. Striking Distance opened at number one at the US box office with a gross of $8,705,808 but only went on to gross a total of $24 million. [4] [5] Internationally it did better, including a number one opening in France, grossing $53 million for a worldwide total of $77 million [1] on a budget of $30 million. [6]

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  7. Aug 7, 2024 · Striking Distance were founded in 2019 as part of Krafton's efforts to establish revenue streams beyond their legendary battle royale Plunkbat, aka PUBG: Battlegrounds. The Callisto Protocol began life as a game in the PUBG universe but eventually became its own thing, heavily inspired by Dead Space.

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