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      • Deep Impact spent almost nine years in space. The mission included an unprecedented 4th of July impact and subsequent flyby of a comet, an additional comet flyby, and the return of approximately 500,000 images of celestial objects.
      science.nasa.gov › mission › deep-impact-epoxi
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  2. May 11, 2023 · The most interesting parts of Deep Impact speak to American ingenuity and failure, which lock in after an admittedly weak opening. The first 20 minutes of Deep Impact follow a reporter...

  3. Jan 12, 2005 · What was Deep Impact (EPOXI)? The primary mission of NASA’s Deep Impact was to probe beneath the surface of a comet. The spacecraft delivered a special impactor into the path of Tempel 1 to reveal never-before-seen materials and provide clues about the internal composition and structure of a comet.

  4. Sep 21, 2023 · The ending of Deep Impact is bittersweet but ultimately hopeful. It showcases humanity’s resilience and ability to come together in times of crisis. Despite the immense loss and devastation, the film suggests that there is always hope for a brighter tomorrow.

  5. There are so many other weird things in Deep Impact to talk about. Deep Impact has my favorite "sudden and pointless death" in a movie. When the wave hits New York at about 1 min into this vid,, there is a man on a bench, facing away from the wave.

  6. May 8, 1998 · Early in “Deep Impact” we learn that a comet “the size of Mt. Everest” is on a collision course for Earth. There would seem to be two possible outcomes: (1) The comet hits Earth, destroying it, or (2) the comet does not hit Earth, in which case humanity is spared but the audience is denied the sight of lots of special effects.

  7. Deep Impact is a 1998 American science fiction disaster film directed by Mimi Leder, written by Bruce Joel Rubin and Michael Tolkin, and starring Robert Duvall, Téa Leoni, Elijah Wood, Vanessa Redgrave, Maximilian Schell, and Morgan Freeman.

  8. Why not just make every municipality build big underground shelters where people of the local area can hide only to survive the initial impact, and then get outside again? That would've been more doable, instead of doing one single massive underground city, and stay there for 2 years.

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