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  1. 3rd millennium - Wikipedia

    en.wikipedia.org/wiki/2040s

    2030, January 1 – Assuming no further extensions to the term of copyrights become law in the interim, books, films, and other works published in 1934 will enter the public domain in the United States. 2030, new petrol and diesel cars will be banned from sale in the UK. 2030, Masdar City in Abu Dhabi, UAE, is expected to be completed by 2030.

  2. 2040s From Simple English Wikipedia, the free encyclopedia The 2040s will be a decade in the Gregorian calendar that will begin on January 1, 2040 and will end on December 31, 2049. The decade as a whole

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  4. 2040; 2041; 2042; 2043; 2044; 2045; 2046; 2047; 2048; 2049; Subcategories. This category has the following 10 subcategories, out of 10 total.

  5. Talk:2040s - Wikipedia

    en.wikipedia.org/wiki/Talk:2040s

    @DavRice: The English Wikipedia article Jehovah's Witnesses 1975 does not exist. The Religious views of Isaac Newton article mentions 2016 and 2060 but not 2043. The quote from the Jewish Encyclopedia does not mention 2043.

  6. Wikipedia

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    Wikipedia is a free online encyclopedia, created and edited by volunteers around the world and hosted by the Wikimedia Foundation. English 6 226 000+ articles 日本語 1 247 000+ 記事

  7. Life in the 2040s (Populist America) | Future | Fandom

    future.fandom.com/wiki/Life_in_the_2040s...
    • Clothing
    • Music
    • Visual Media
    • Gaming
    • Politics
    • Body Modification
    • Transportation
    • Education
    • Robotics
    • Crime and Punishment

    The 2040s saw a number of changes to how people dressed. The Greatest Generation (once known as Millennials or Generation Y) typically kept to fairly reserved styles of dress, with the majority dividing along the old male/female styles. The children of this generation (known as the Modders for their commitment to genetic modification for recreational and cosmetic purposes) took to eliminating all gender identification in their manner of dress. Spray on fabrics, pioneered at the turn of the century and made widespread during the recession, had become the favorite form of cheap clothing for many people, enabling nano-studios to design clothes for people to make themselves. Men and women mutually used these technologies for skirts, pants, and form fitting shirts. It became not uncommon for men to wear lip gloss or eyeliner, and other typically effeminate items, however it was discouraged by most parents. The Bikini had fallen as the most revealing form of beach clothing as most women t...

    While people continued to listen to music from across the ages, something enabled by digital content and file sharing over the last several decades, a number of new genres emerged during this era. Garage bands and underground studios spurred the birth of Wave Music, and Stripe Rock. Wave Music was known for rarely having a live band, relying heavily on digital recording software to program soundtracks, usually to a semi-techno melody. Stripe Rock was quite the opposite; taking the styles pioneered by the White Stripes and grunge bands, and twisting it into a new style all its own. Typically anti-authoritarian, both of these styles reflected the new generation's distaste for Augment restrictions, and what many believed was unnecessary power to the government.

    Movies and Web Series had become much more independent during the Flood War, and video games had made "static media," somewhat obsolete. Virtually all Web Series and Movies had games that let fans interact in the series, manipulating characters and plot lines as they saw fit. Fan Fiction had led to the comeback of a number of vintage series, many crossing borders. Disney had a brief revival during the 100th Anniversary. OLED Acrylics had become the primary form of visual display technology at this point, providing Ultra High-Def displays with virtually limitless size configurations. Glasses-free 3D has become the norm, and most homes and apartments have a "media room" with at least one curved wall to provide for the best visual experience.

    While Visual media in the form of real-world displays is still very prevalent and of the highest quality, gaming, the primary form of entertainment, existed entirely in the form of computer-brain interfaces. Video Game Consoles were no longer physical devices, but rather media managers and social networking tools. Games could be played on virtually any piece of hardware with all content being digital, and were divided into two categories, Pay-to-Play or Free-To-Play. Pay-to-Play games offered a free download of all content with a monthly charge for online play, typically in the range of Δ30 Pacific Credits. Free-to-Play games offered a download of the game itself, with no charge to play, however certain in game items could only be accessed through by purchase. Using non-invasive neural interfaces (NI's) users would have their 5 senses overridden by electronic signals, simulating a new reality. Games range from classic genres like shooters to open worlds that allow users to interact...

    The 2040s were an era of political tension in the world, and internal unrest as the next generation of Populist leaders began to take power. The most prevalent instance of international political turmoil was in the case of the Pacific Alliance and the Eastern European League's quasi-cold war with the Association of Independent States, one of the last bastions for Nationalist Social Democracy. Unlike the Amero-Soviet Cold War of the 20th Century; this era of political tension was a dispute between Supranational Superpowers, rather than singular nation states. While no arms buildup ever occurred between these three Supranational Powers and there various allies, there was a period of weapons refinement that occurred, where arms control treaties were adhered to, but the lethality and precision of weapons systems were improved. Conflict really only occurred in the form of state-sponsored NGO operations for economic development abroad. These NGOs at times were given security escorts from...

    The 2040s saw two forms of body modification take root in the counterculture; Advanced Body Art and Bio-Augmentation. Body Art, which was already a mainstay of most societies by this point, experienced a new renaissance with the advent of bio-tatoos, and bone piercings. Bio-tatoos emerged in the late 2030s, but were used primarilly for marking food for quality; until a few enterprising tatoo artists in Idaho, began using the techniques to give customers bio-luminescent tattoos. These works of body art could be very simple like a glowing heart or very complicated like the dotted points of light of a Na'vi from the film Avatar. By the end of the decade bio-animated tattoos began to take shape, however the process to install them was very expensive and would not become accessible to most people for another decade. Other forms of body art included a new era of piercings that directly grafted titanium "gauges," to the bones. These were used for any number of decorative attachments, from...

    How humans traveled from place to place fundamentally changed in the 2040s, primarily in terms of automobiles, mass transit and air travel/spaceflight.

    The 2040s were a time when the education system of much of the world began to be held in high regard. In the Association countries and the Pacific Alliance, a competition between the two most prominent education theories dominated the decade. In the Association, a refined form of traditional education styles reigned supreme, and typically produced a larger number of social science and liberal arts majors. In the Pacific, computer brain interfaces were used to directly download information to students minds. This was pioneered during the Flood War, when these interfaces were essential for rapid retraining of new soldiers. Bolstered by genetic augmentation to increase intelligence, students were able to graduate from college by age 16. By the middle of the decade, a series of reforms made in India and the United States pioneered an education system that encouraged these early graduates, eventually making the age 16 graduate the norm.

    By the beginning of the decade the robotics technologies pioneered during the Flood War finally began to enter the consumer market. The US and Japan were the leaders in this field, having developed the technology over the course of the last century. The primary competitors of the Pacific robot manufacturers were the Federation of Europe and Canada, which had been developing robotics technologies for just as long, but not nearly as extensive for military applications. Commercial Robots in the 2040s were used primarily for manufacturing and medical applications. The Pacific Manufacturing sector was entirely conducted by robots by start of the decade, and save for portions of South East Asia, all surgeries were performed via robotic surgeons operated by specialists that could be anywhere in the world, allowing for the best care, regardless of borders. In the US and Japan, even small services like vehicle maintenance and fast food had become largely automated. For individuals, Private R...

    The 2040s were a time of exceptionally low crime rates for violent offenses, however prior to the repeal of anti-recreational augmentation laws, non-violent crimes were higher than any time before the legalization of cannabis. After the legalization of recreational augmentation, crime fell to record low levels. In the Pacific, most countries had legalized, but heavily regulated, most recreational drugs, leading to historically low prison populations. Most small time criminals, hackers and car thieves, usually were punished by either a fine to the amount stolen or sentenced to community service. For violent criminals, armed robbery, assault, rape, murder (which were exceedingly rare due to all financial data being encrypted and most violent fantasies being played out in video game simulations) punishment was given through actual prison sentences. Depending on the severity of the crime, a "Prison," could be as small as a limited travel zone enforced by local cops and ankle bracelets,...

  8. 2041 will be a common year starting on Tuesday of the Gregorian calendar, the 2041st year of the Common Era (CE) and Anno Domini (AD) designations, the 41st year of the 3rd millennium, the 41st year of the 21st century, and the 2nd year of the 2040s decade.

  9. The Disney movie Zenon: Girl of the 21st Century takes place in the late 2040s. The second movie Zenon: The Zequel takes place in 2051, two years after the first movie, and the 3rd movie in the series, Zenon: Z3 takes place in 2054. The racing video game Wipeout takes place in the year 2052.

  10. The 2060s decade will begin on January 1, 2060 and will end on December 31, 2069.

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