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  1. A core rulebook in 4th edition Dungeons & Dragons contains basic rules needed to play the game. The Player's Handbook (PH or PHB), published June 2008, describes races, classes, and other basic rules for creating and playing as player characters. It was followed by the Player's Handbook 2 (PH2 or PHB2) in March 2009, and the Player's Handbook 3 (PH3 or PHB3) in March 2010, each expanding the ...

  2. Nov 17, 2009 · 4th Edition Player's Handbook Collection: 4th Edition D&D Core Rulebooks [Heinsoo, Rob, Collins, Andy, Wyatt, James, Crawford, Jeremy, Mearls, Mike] on Amazon.com. *FREE* shipping on qualifying offers. 4th Edition Player's Handbook Collection: 4th Edition D&D Core Rulebooks

  3. Jun 6, 2008 · If you are looking for the ultimate gift for a Dungeons & Dragons fan, look no further than the Dungeons & Dragons Core Rulebook Gift Set. This set includes the essential books for playing and creating your own adventures: the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Plus, you get a durable slipcase and a DM screen with stunning artwork. Whether you are a beginner ...

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  5. Oct 20, 2015 · Player's Handbook (2008) by Rob Heinsoo, Andy Collins, and James Wyatt, is the first core rulebook for the D&D 4e game. It was published in June 2008. About the Cover. The covers for D&D 3e's core books (2000+) were all laid out as faux tomes of various sorts.

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    • Wizards of The Coast
    • Overview
    • Contents
    • Index

    The world needs heroes.

    In a fantastic world of magic and monsters, a new age of adventure unfolds. This core rulebook for the Dungeons & Dragons Roleplaying Game provides everything players need to create and run heroic characters through legendary dungeons of dread.

    The Player's Handbook is the first core rulebook for the 4th edition of the Dungeons & Dragons roleplaying game. Within, as in previous editions of the Player's Handbook, are contained all that any player needs to know before playing for their first time, including available classes and races from which to build their character, as well as an introduction to combat rules and a listing of magical equipment that player characters can acquire. The rulebook also includes a listing of feats and rituals, which players can use to further optimize and customize their characters. Unlike later books in the 4th edition core rules, the first Player's Handbook focuses on arcane, divine, and martial classes.

    The book is divided into ten chapters, as follow:

    1.How to Play — This section, which is written to both introduce new gamers to the basics of roleplaying while also explaining differences between the 4th edition ruleset and previous editions, includes a brief history of the game, and an explanation of the most basic rules (such as the "core mechanic" of rolling a twenty-side die) among other details.

    2.Making Characters — This chapter walks a player through the elementary steps of making their character, such as how to choose a class or race, what ability scores and how to choose them, the basics of roleplaying and alignment, and an explanation of the three "tier" leveling mechanic in the 4th edition of Dungeons & Dragons. A sample character sheet is also provided with notes to explain what each section means.

    3.Character Races — The core races of the 4th edition ruleset are presented here: dragonborn, dwarves, eladrin, elves, half-elves, halflings, humans, and tieflings. Details include racial abilities as well as a brief description of racial outlook and psychology. These details are broadly meant to apply to all campaign settings, though some are specific to the core setting of Dungeons & Dragons and differ with those of the Realms.

    4.Classes — The core character classes are introduced here: the cleric, fighter, paladin, ranger, rogue, warlock, warlord, and wizard. Also presented are paragon paths, such as the kensei or shadow assassin, as well as epic destinies such as the Archmage.

    Creatures

    Referenced only basilisk • sorrowsworn • vampire • warhorse • werewolf

    Magic

    Armor & Clothing\tbelt of giant strength • black iron armor • boots of spider climbing • boots of striding and springing • bracers of defense • bracers of mighty striking • bracers of the perfect shot • catstep boots • cloak of invisibility • elven boots • exalted armor • Channel Divinity\tarmor of Bahamut • Holy Symbols\tItems\tbag of holding • dimensional shackles • everburning torch • flying carpet • handy haversack • Keoghtom's ointment • portable hole • rope of climbing • sending stones • Jewelry\tamulet of health • ring of freedom of movement • ring of invisibility • ring of protection • ring of regeneration • Potions\tpotion of healing • Rituals\tanimal messenger • arcane lock • commune with nature • comprehend languages • consult mystic sages • cure disease • detect object • detect secret doors • discern lies • Drawmij's instant summons • endure elements • forbiddance • gentle repose • knock • Leomund's secret chest • magic mouth • make whole • passwall • phantom steed • raise dead • remove affliction • secret page • sending • shadow walk • silence • speak with dead • Tenser's floating disk • water breathing • Spells Cleric Prayers\tbeacon of hope • blade barrier • bless • blinding light • cause fear • command • cure light wounds • cure serious wounds • divine glow • divine power • fire storm • flame strike • guardian of faith • healing strike • lance of faith • mass cure light wounds • priest's shield • righteous brand • sacred flame • sanctuary • searing light • shield of faith • spiritual weapon • sunburst • Warlock\tarmor of Agathys • beguiling tongue • crown of madness • curse of the dark dream • diabolic grasp • dire radiance • dread star • dreadful word • eldritch blast • eldritch rain • ethereal stride • eyebite • fiendish resilience • fiery bolt • flames of Phlegethos • frigid darkness • hellish rebuke • hunger of Hadar • shadow veil • spider climb • vampiric embrace • Wizard\tacid arrow • acid storm • arcane gate • Bigby's grasping hand • blur • burning hands • chain lightning • chill strike • cloud of daggers • cloudkill • color spray • combust • confusion • deft strike • dimension door • disguise self • disintegrate • dispel magic • displacement • divine glow • Evard's black tentacles • expeditious retreat • feather fall • fire burst • fire shroud • fireball • flaming sphere • fly • force orb • forcecage • freezing cloud • ghost sound • greater invisibility • ice storm • icy rays • icy terrain • inspiring reaction • invisibility • jump • levitate • light • lightning bolt • lightning serpent • magic circle • mage hand • magic missile • maze • meteor swarm • mirror image • Mordenkainen's mansion • Mordenkainen's sword • otherwind stride • Otiluke's resilient sphere • prestidigitation • prismatic spray • ray of enfeeblement • ray of frost • resistance • scorching burst • shield • shock sphere • sleep • stinking cloud • stoneskin • thunderclap • thunderlance • thunderwave • time stop • wall of fire • wall of fog • wall of ice • Weapons\tholy avenger • pact blade • staff of storms • vorpal • wand of

    Religions

    Bahamut • Raven Queen

  6. Nov 17, 2009 · 2 great books… 1 great price! The Player’s Handbook and Player’s Handbook 2 contain all of the rules, classes, races, feats, skills, and items any player of D&D ® will ever need. Gathered together in a handsome slip-case, this special holiday collection offers both books at one great price!

    • Rob Heinsoo, Andy Collins, James Wyatt
  7. Player's Handbook (4th Edition) By: Wizards of the Coast. Type: Hardcover. Product Line: Dungeons & Dragons (4th Edition) - Player's Guides & Accessories. See Other Printings & Editions. Search on Player's Handbook. MSRP $34.95. Condition: EX/NM Was $35.00. New Price $30.00.