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D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic
- Wizard
This wizard spell list includes optional spells available...
- Bard
This bard spell list includes optional spells available from...
- Sorcerer
This sorcerer spell list includes optional spells available...
- Thaumaturgy
Source: Player's Handbook. Transmutation cantrip. Casting...
- Mind Sliver
Source: Tasha's Cauldron of Everything. Enchantment cantrip....
- Spare The Dying
Source: Player's Handbook. Necromancy cantrip. Casting Time:...
- Green-Flame Blade
At 5th level, the melee attack deals an extra 1d8 fire...
- Staggering Smite
Source: Player's Handbook. 4th-level evocation. Casting...
- Mage Armor
You touch a willing creature who isn’t wearing armor, and a...
- Storm Sphere
Until the spell ends, you can use a bonus action on each of...
- Wizard
- Abi-Dalzim’s Horrid Wilting. Necromancy • V, S, M. 1 Action. Instantaneous. 150 ft (30 ft ) CON Save. Necrotic.
- Absorb Elements. Abjuration • S. 1 Reaction * 1 Round. Self. Acid (...)
- Acid Arrow. Evocation • V, S, M. 1 Action. Instantaneous. 90 ft. Ranged. Acid (...)
- Acid Splash. Conjuration • V, S. 1 Action. Instantaneous. 60 ft. DEX Save. Acid.
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D&D 5th Edition Compendium. Type to search for a spell, item, class — anything! ... Spells List Source: 5th Edition SRD; ↓ Attributes. Spells List ...
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- Casting Time. Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast. Bonus Action. A spell cast with a bonus action is especially swift.
- Range. The target of a spell must be within the spell’s range. For a spell like magic missile, the target is a creature. For a spell like fireball, the target is the point in space where the ball of fire erupts.
- Components. A spell’s components are the physical requirements you must meet in order to cast it. Each spell’s description indicates whether it requires verbal (V), somatic (S), or material (M) components.
- Duration. A spell’s duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their effects last until the spells are dispelled or destroyed.
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D&D 5th Edition. The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular role-playing game system. We've included lists of all the rules, spells, monsters, classes, and items for you to peruse and quickly reference during your games.