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  1. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic

    • Wizard

      This wizard spell list includes optional spells available...

    • Bard

      This bard spell list includes optional spells available from...

    • Sorcerer

      This sorcerer spell list includes optional spells available...

    • Thaumaturgy

      Source: Player's Handbook. Transmutation cantrip. Casting...

    • Mind Sliver

      Source: Tasha's Cauldron of Everything. Enchantment cantrip....

    • Spare The Dying

      Source: Player's Handbook. Necromancy cantrip. Casting Time:...

    • Green-Flame Blade

      At 5th level, the melee attack deals an extra 1d8 fire...

    • Staggering Smite

      Source: Player's Handbook. 4th-level evocation. Casting...

    • Mage Armor

      You touch a willing creature who isn’t wearing armor, and a...

    • Storm Sphere

      Until the spell ends, you can use a bonus action on each of...

    • Abi-Dalzim’s Horrid Wilting. Necromancy • V, S, M. 1 Action. Instantaneous. 150 ft (30 ft ) CON Save. Necrotic.
    • Absorb Elements. Abjuration • S. 1 Reaction * 1 Round. Self. Acid (...)
    • Acid Arrow. Evocation • V, S, M. 1 Action. Instantaneous. 90 ft. Ranged. Acid (...)
    • Acid Splash. Conjuration • V, S. 1 Action. Instantaneous. 60 ft. DEX Save. Acid.
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  3. D&D 5th Edition Compendium. Type to search for a spell, item, class — anything! ... Spells List Source: 5th Edition SRD; ↓ Attributes. Spells List ...

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    • Casting Time. Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast. Bonus Action. A spell cast with a bonus action is especially swift.
    • Range. The target of a spell must be within the spell’s range. For a spell like magic missile, the target is a creature. For a spell like fireball, the target is the point in space where the ball of fire erupts.
    • Components. A spell’s components are the physical requirements you must meet in order to cast it. Each spell’s description indicates whether it requires verbal (V), somatic (S), or material (M) components.
    • Duration. A spell’s duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their effects last until the spells are dispelled or destroyed.
  5. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

  6. D&D 5th Edition. The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular role-playing game system. We've included lists of all the rules, spells, monsters, classes, and items for you to peruse and quickly reference during your games.

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