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  1. Acclaim Entertainment, Inc. was founded in 1987 as a Delaware corporation. Over the next 17 years, the company became a leading worldwide developer, publisher and mass marketer. The company's headquarters were located in Glen Cove, New York and their...

  2. Sep 29, 2019 · In honor of the 15th anniversary of its closure, let's take a look back at the history of the company. From its successes, to its failures, and ultimately its gambles. This is Acclaim Entertainment. RELATED: Video Games Need More Content, Over Wider Periods of Time.

  3. Acclaim Entertainment fue una desarrollador y publicante de juegos estadounidense. Desarrolló, publicó, comercializó y distribuyó juegos para una variedad de plataformas de hardware, incluyendo Genesis, Saturn, Dreamcast y Game Gear de SEGA, NES, SNES, Nintendo 64, GameCube, Game Boy, Game Boy….

  4. Acclaim Entertainment, Inc. was a video game publisher and developer based in the United States. It released games for Nintendo's NES, Game Boy, SNES, Nintendo 64, Game Boy Color, Game Boy Advance, and GameCube between September 1987 and March 2004. Acclaim had a Japanese subsidiary named...

  5. Acclaim Entertainment fue una compañía desarrolladora y distribuidora de videojuegos de Estados Unidos. Se encargaba de desarrollar, publicar, vender y distribuir juegos para varias plataformas de Sega ( Mega Drive/Genesis, Saturn, Dreamcast, y Game Gear ), Nintendo ( NES, SNES, Nintendo 64, GameCube, Game Boy, Game Boy Color, y Game Boy ...

  6. Acclaim Entertainment, Inc. (Company) - Giant Bomb. Company. Acclaim Entertainment was a New York-based company who began publishing games on the NES and went out of business in 2004. The company's collapse was one of the largest implosions of a game publisher in industry history.

  7. Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide development team through a series of acquisitions in the late 1990s and early 2000s.

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