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  1. Jun 23, 2011 · An interview with Chris Avellone, the mind behind Planescape Torment, KOTOR II, Alpha Protocol, and Fallout: New Vegas DLC, amongst others. Taking time out from ongoing DLC production, we discuss his role in character design and defining player experience

  2. In this in-depth interview with Lightspeed, Chris answers a variety of questions covering the breadth of his career. The story of your rise from humble teenage dungeonmaster to one of the most respected writers in the history of video games has become something of industry lore.

  3. Nov 9, 2018 · Baldur's Gate 3. Much has been made of Chris Avellones way with a companion character; his ability to squeeze philosophy into a dialogue box. But to my mind, too few have been able to ...

  4. Jun 11, 2015 · PC Invasion's Rich Nolan talks to Chris Avellone about his future in the games industry, design philosophies, and his work on Tides of Numenera.

  5. Mar 29, 2013 · Exploring Avellone's dialogue trees brought to light info on Eternity, Torment, crafting open world games, and how to (theoretically) strike fear into the heart of inXile's Brian Fargo.

  6. Jul 10, 2018 · When Dying Light 2 was revealed at E3 it was celebrated RPG designer Chris Avellone who took to the stage. As outlined in Steven's preview, this sent a clear message that the parkour horror sequel ...

  7. Apr 7, 2012 · Chris Avellone: I’d argue Kickstarter isn’t what the industry needs, it’s what players need. Who’s to say “dead genres” are dead? Are they? Who made this decision? And worse, who decides that those games won’t be financed?

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