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  1. Chris A. Malachowsky. Founder and NVIDIA Fellow. Chris Malachowsky founded NVIDIA in 1993 and has more than 40 years of industry experience. He serves as a member of the executive staff ... Company Officers. Colette Kress. EVP and Chief Financial Officer. Jay Puri. EVP, Worldwide Field Operations. Debora Shoquist. EVP, Operations. Tim Teter.

  2. 35 U.S. Patents. Chris Malachowsky is a University of Florida (UF) alumnus and co-founder of Fortune 1000 company NVIDIA who invented the Graphics Processing Unit (GPU) that transformed the visual computing industry by creating a consumer-oriented 3D graphics market.

  3. www.forbes.com › profile › chris-malachowskyChris Malachowsky - Forbes

    Cofounder. View Profile. More on Forbes. 4 minutes ago. Serie A Could have Six Teams In The Champions League In 2024/25. Italy at one time only had two teams in the Champions League, next season...

  4. computerhistory.org › profile › chris-malachowskyChris Malachowsky - CHM

    Apr 2, 2024 · Chris Malachowsky. Chris Malachowsky co-founded NVIDIA in April 1993. He has been instrumental in managing, defining, and driving NVIDIA’s core technologies as the company has grown from a startup to a global Fortune 1000 company with a worldwide reputation for engineering and execution excellence.

  5. Mar 29, 2018 · 29 Mar 2018. 3 min read. Nvidia CEO Jensen Huang (left) and co-founder Chris Malachowsky. Photos: Nvidia. A startup competition at Nvidia’s GPU Technology Conference (GTC) held in San Jose this week sent Jensen Huang and his Nvidia co-founder Chris Malachowsky on a trip down memory lane.

  6. Sep 3, 2008 · The most important was a pair of interviews: one retrospective chat with NVIDIA co-founder Chris Malachowsky, and one extremely forward-looking talk with Epic Games' co-founder and father of...

  7. Sep 25, 2019 · Chris Malachowsky, an alumnus of UF’s Herbert Wertheim College of Engineering, was selected for inventing the Graphics Processing Unit (GPU) that transformed the visual computing industry by creating a consumer-oriented 3D graphics market.

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