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  1. Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studios.

    • 1
    • 2001–present
    • Canadian
  2. Oct 20, 2023 · Chief among the critics of that game was Clint Hocking, the creative director of Far Cry 2 himself, who in the years prior had built a reputation as a smart, considered public thinker on video...

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  4. May 14, 2007 · 11 Min Read. Clint Hocking, Creative Director at Ubisoft Montreal, is best known for his innovative work on the Splinter Cell series. At GDC ‘07, Hocking presented a talk on the three different types of exploration in games–systems, spatial, and personal–and how developers can use exploration to create more meaningful mechanics.

    • Bonnie Ruberg
  5. Oct 26, 2020 · By Elise Favis. October 26, 2020. Clint Hocking marked his return to Ubisoft in 2015 with a big idea. His new project “Watch Dogs: Legion” was ambitious, and its concept was born from a single...

    • Elise Favis
  6. May 24, 2005 · Now the Creative Director of the Tom Clancy's Splinter Cell franchise and fresh from the release of Splinter Cell: Chaos Theory, Clint took the time to sit down (if email could be considered "sitting down") and talk with us.

  7. Jul 12, 2020 · From Far Cry to Splinter Cell, Clint Hocking came back to Ubisoft for Watch Dogs: Legion. He shares his thoughts on the game's politics, non-lethal weapons, and collaborative writing process....

    • 14 min
    • Michael Higham
  8. Jul 22, 2008 · Interview. Far Cry 2 Interview: Ubisoft's Clint Hocking on Missions, Multiplayer Maps and Discarded Features. Nick Breckon. July 22, 2008 11:37 AM. 0. The Far Cry 2 level on display at E3 was...

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