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  1. Global Media & Entertainment Limited. Global Media & Entertainment Limited, [2] trading as Global, is a British media company formed in 2007. It is the owner of the largest commercial radio company in Europe having expanded through a number of historical acquisitions, including Chrysalis Radio, GCap Media and GMG Radio.

    • 2007; 16 years ago
    • Privately held company
    • Global
    • Media
  2. 30 Leicester Square. London. WC2H 7LA. Global Media Group Services Limited is part of the Global Media & Entertainment Group, the parent company of which is Global Media & Entertainment Limited (06251684), a company registered in England & Wales at the same registered office. The consolidated financial statements for Global Media ...

  3. Aug 17, 2021 · Live music was hit hardest by COVID-19Image: PwC's Global Entertainment and Media Outlook 2021-2025, Omdia. 4. Cinema’s not dead yet. Cinema saw an unprecedented 70.4% decline in 2020 – and the pandemic prompted a rethink in the movie industry.

    • Global Media & Entertainment1
    • Global Media & Entertainment2
    • Global Media & Entertainment3
    • Global Media & Entertainment4
    • Global Media & Entertainment5
  4. Streaming video may have disrupted an entire industry, but social media has disrupted the whole world. By amplifying the most fundamental aspect of humanity—communication—social media has helped enabled us to forge global relationships, collaborate beyond our geographies, attain the celebrity once guarded by Hollywood, and potentially wield influence over millions of followers.

    • Resetting expectations leads to retrenchment. The declining influence of consumer spending on E&M products and services and the rising influence of advertising are among the key forces changing the imperatives for industry leaders and forcing a broad reassessment and reinvention.
    • Recharging for growth. Even as they look inward for rationalisation, companies must scan the horizon for growth. In every year of the Outlook’s forecast period, revenues are expected to rise.
    • The new growth engine: Technology. Entertainment and media is the ultimate human-led, tech-powered industry. For years, the discussion on technology in the industry focused on the shift from analogue to digital, and from fixed to wireless.
    • Deals activity dips. The past year has been a relatively subdued period for deals in entertainment and media globally. In 2021 and 2022, several special-purpose acquisition companies, which raise cash via initial public offerings and use the money to acquire private companies, brought media players such as BuzzFeed and Anghami into the public markets.
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  6. Resetting expectations, refocusing inward and recharging growth. For the entertainment and media industries, 2022 marked an important inflection point. PwC’s 24th annual Global Entertainment & Media Outlook offers an in-depth, five-year forecast of evolving forces that will likely shape an industry on track to be a $2.9 trillion market by 2027.

  7. The report analyses the impact of COVID-19 on the global entertainment and media (E&M) industry and its outlook for 2020-2024. It highlights the shifts in consumer behaviour, the opportunities and challenges for different segments, and the role of technology and regulation.

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