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  1. three epic stories. Play the genre-defining classics of the original Grand Theft Auto Trilogy: Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas updated for a new generation, now with across-the-board enhancements including brilliant new lighting and environmental upgrades, with high-resolution textures ...

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    By Tristan Ogilvie

    Updated: Nov 17, 2021 8:50 am

    Posted: Nov 17, 2021 8:40 am

    Has there been a game released in the last 20 years that’s been more influential than Grand Theft Auto III? From its establishment of the open-world sandbox fundamentals to its critical role in reshaping videogames into a more attractive medium for mature audiences, GTA III’s shadow still looms large over almost every facet of the artform. If any game deserved a definitive edition that allowed fans to relive that revolution without squinting to ignore ancient graphics, it’s this. And yet, series creator Rockstar Games has decided to pay tribute to this modern gaming monolith and its two equally acclaimed PS2-era sequels, Vice City and San Andreas, by producing a collection of re-releases that cuts more corners than a Yakuza Stinger in a Liberty City street race. At best this trilogy is ill-conceived and half-finished; at worst it’s straight-up broken. If this half-baked Definitive Edition is anything to go by, I have to wonder if Rockstar reveres its own games as much as the rest of us do.

    There are some positives, mind you, but almost every welcome addition is implemented at the cost of some sort of buzz-killing compromise. It seems so antiquated that my original playthroughs with each of these three games were done with a paper map unfurled across my lap, so it’s very convenient that you’re now able to just hit pause to scan the full map of each game world and drop waypoint markers to your destination, like modern gamers would expect. However, you can’t override waypoints that are automatically created during a mission, like if you wanted to take a detour across town to an Ammunation or a Pay ‘n’ Spray perhaps, and the pathfinding can often get confused as it continually recalculates over the course of a journey, at times resembling something closer to a hastily scribbled signature than the shortest possible route.

    Similarly, the “GTAV-inspired modern controls” promised in this collection’s marketing have been applied somewhat unevenly over the three individual games. Weapon switching is improved across the board with the ability to use a shoulder button to bring up a weapon wheel, but auto-targeting feels far snappier in San Andreas than in GTA III and Vice City, and while you can circle-strafe while locked on to an enemy with a lighter weapon equipped, heavier machine guns and the like still root you to the spot and force you into a manually aimed first-person perspective regardless. The auto-targeting in GTA III and Vice City proved to be particularly sluggish whenever I found myself up close and personal with a group of enemies, which was fairly frequent given that enemy AI wasn't designed to use cover and just rushes you more often than not. Thus, in both games I found myself increasingly reliant on the use of sniper rifles to thin the herds from a distance rather than run headlong into yet another spasmodic shootout.

    A mid-mission checkpointing system has been implemented to good effect in San Andreas, allowing you to restart with all your health and weapons and skip the early setup phase of certain missions. That resolves one of the great complaints of the early games in the 3D series. Yet in GTA III and Vice City, choosing the option to restart at a checkpoin...

    The new cartoonish character designs have certainly been met with some controversy and mockery among fans, but while I wouldn’t say they look good I don’t have any real issue with them personally. Sure, they all look like a bunch of down and out Disney Infinity dolls, and yes, the Candy Suxxx character model well, kinda sucks, but the only time I e...

    Grand Theft Auto III

    Grand Theft Auto: Vice City

    Grand Theft Auto: San Andreas

    Grand Theft Auto IV

    Grand Theft Auto V

    Grand Theft Auto: Liberty City Stories

    However, it’s a testament to just how brilliant these games remain, that I still found myself smiling during my replays of the three stories in spite of the many issues. There’s no doubt that the mission design has aged, particularly in GTA III, and creaky limitations like the lack of swimming in both it and Vice City can be tough to reconcile with. But elsewhere, these are video game playgrounds packed with personality and invention and accompanied by incredible soundtracks, even despite a few notable licensed omissions from Vice City and San Andreas that Rockstar has long since lost the rights to include. And they’re just so dense with exceedingly quotable humour, much of which has stayed with me in the years since I first played them. I can’t come home from a night out without telling my wife “Yep, I’ve been drinking again.” Oftentimes I can’t get the wah-wahing Giggle Cream jingle out of my head. And I still don’t know why men have nipples.

    Not only did I enjoy reabsorbing all the hilarious writing, but it was also quite fascinating to sit and play through the three games back to back and relive the rapid evolution of a series (and genre) that would soon become all-conquering. GTA III establishes the blueprint, Vice City refines it and adds weaponised ‘80s nostalgia to its arsenal, and San Andreas expands it in every direction and arguably perfects it, at least given the technology available at the time. There’s no denying the seemingly never-ending commercial success of GTAV, but as far as purely single-player GTA games go, I personally feel that San Andreas might still be the pinnacle.

    There’s no question that the three games in this GTA Trilogy are all-time classics, but they’ve unfortunately been remastered with a ham-hand instead of a Love Fist. New features are slight and only partially implemented, visuals are mixed, performance is inconsistent at best, some content is missing, and bugs and glitches abound. In its existing s...

  2. Grand Theft Auto: The Trilogy – The Definitive Edition. Rockstar Games • Action & adventure. Optimized for Xbox Series X|S. Smart Delivery. MATURE 17+. Blood and Gore, Sexual Content, Drug Reference, Strong Lyrics, Intense Violence, Use of Drugs, Strong Language. DETAILS. REVIEWS. MORE. Three iconic cities, three epic stories.

  3. Ads · Grand Theft Auto: The Trilogy – The Definitive Edition

  4. Oct 22, 2021 · Games. Grand Theft Auto: The Trilogy – The Definitive Edition Coming November 11. Rockstar Games. Published. October 22, 2021. Three iconic cities, three epic stories, one definitive collection.

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