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  1. 株式会社ハル研究所 ( HAL研究所 、ハルけんきゅうしょ、 英: HAL Laboratory, Inc. [3] )は、主に ゲーム ソフトウェア 、周辺機器、ゲーム制作システムの開発を行う 日本 の企業 [1] 。. 1980年2月21日に創業。. MZ-80K/C や PC-8001 といった マイコン の時代から存在し ...

  2. HAL Laboratory, Inc. was founded in 1980 by Mitsuhiro Ikeda and it was first seen in Mr. Chin. By 2020, HAL Laboratory reused their first logo for the Pasocom Mini (launched that year in Japan). Launched in 1998 and first used when Super Smash Bros. was released on January 21, 1999 in Japan. Designed by Shigesato Itoi and realized by Gugi Akiyama, the logo features a dog called Inutamago, from ...

  3. HAL 연구소 홈페이지. 주식회사하루연구소 ( 일본어: 株式会社ハル研究所 )는 닌텐도 의 산하 회사 중 하나이다. 1980년 에 창립되었으며 1992년, 무리한 미국지사 설립 강행등으로 파산 위기를 맞았으나 평소 관련이 있던 닌텐도 의 지원으로 파산 위기를 넘겼으며 ...

  4. HAL Laboratory, Inc. (en japonais 株式会社ハル研究所) est un studio de développement de jeux vidéo japonais fondé le 21 février 1980. Selon Satoru Iwata , HAL « a reçu ce nom parce que chacune de ces lettres [les] mettait un cran avant IBM » [ 2 ] , s'inspirant également du nom de l'ordinateur HAL 9000 du film 2001, l'Odyssée ...

  5. One of Sakurai's earliest experiences in the video game industry began when he worked for HAL Laboratory, where he created the character Kirby at age 19 and directed his first title, Kirby's Dream Land. Sakurai left HAL on August 5, 2003, after growing tired of the sequelization passively forced by HAL, ending his work on the Kirby series.

  6. Feb 6, 2024 · HAL Laboratory, Inc. is a Japanese video game company that was founded on February 21, 1980. It is headquartered in Chiyoda-ku, Tokyo, Japan and has been led by Masahiro Sakurai. The company is best known for the video game character, Kirby, the protagonist of many of the company's video game series of the same name, as well as the Super Smash ...

  7. en.wikipedia.org › wiki › HyperZoneHyperZone - Wikipedia

    NA: September 1991 [1] EU: 1991. Genre (s) Rail shooter. Mode (s) Single-player. HyperZone [a] is a rail shooter video game developed and published by HAL Laboratory for the Super Nintendo Entertainment System (SNES). It used the SNES' Mode 7 capability.

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