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Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios. Smith has lectured in various places around the world on topics such as level design , emergent gameplay, leadership, game unit differentiation, [1] future trends and interactive narrative.
- 1966 (age 56–57)
- 1993-present
- Witchboy
- Video game designer, writer
About. Harvey Smith is a game designer and writer who has been working in videogames professionally since 1993. Currently, he is studio director at Arkane Studios. Most recently, Smith launched Redfall, Previously, he worked with Arkane Lyon on Dishonored: Death of the Outsider and Dishonored 2, while living in France.
Sep 21, 2022 · Harvey Smith is in uncharted territory. The Director of Arkane Studios talks about his career in games and lifelong obsession with immersive sims. By Rick Lane. 21st September 2022. Content ...
- Rick Lane
In a Noclip Sessions interview, director at Arkane Austin Harvey Smith sat down to discuss game design, world building, and the growth he experienced as a developer over the years. Smith is best known for the Deus Ex and Dishonored series and when asked if he still encounters questions about Deus Ex, he admits to receiving many.
Nov 23, 2007 · The Making Of: Harvey Smith. [At this point in these postmortem features, I decided to mix it up a little for PC Format. Since they were integrated into the mod-section of the magazine - with the subtext that they were inspirational things for readers thinking about becoming games developers - I thought a look at how a designer got to be a ...
Oct 5, 2007 · Game designer Harvey Smith is perhaps best known for his work on the Deus Ex series for Ion Storm - though he has also worked on titles for developers such as Origin and Multitude. He joined Midway in Austin as studio creative director in 2005, and his first title for the company, BlackSite: Area 51 , is a first person shooter that -- on the ...