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  1. Higlewater is the production company of Sarah Treem, the co-creator and showrunner of The Affair and a former writer of In Treatment and House of Cards. Logo (October 12, 2014-November 3, 2019) Visuals: On a white background, inside a thin, vertical rectangle with thick, black borders, there is an illustration of a boy holding a fishing rod and ...

    • Overview
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    • History
    • Locations
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    Bilgewater is a haven for smugglers, marauders, and the unscrupulous, where fortunes are made and ambitions shattered in the blink of an eye. For those fleeing justice, debt, or persecution, it is a city of new beginnings; no one on the twisted streets of Bilgewater cares about your past. It's a melting pot of cultures, races, and creeds, alive with activity at all hours.

    While incredibly dangerous, Bilgewater is also ripe with opportunity, free from the shackles of government, regulation, and moral constraints. If you have the coin, almost anything can be purchased in Bilgewater, from outlawed hextech to the favor of local crime lords. Nevertheless, come daybreak, the unwary are found floating in the harbor, their purses empty and their throats slit.

    Bilgewater is a port city like no other - home to monster hunters, dock-gangs, indigenous peoples, and traders from across the known world. Over time becoming a vital stop for trade ships traveling near the Serpent Isles. Almost anything can be purchased here, from outlawed hextech to the favor of local crime lords. There is no better place to seek...

    Burning Tides

    - Miss Fortune For many of those fleeing justice, debt, or persecution, Bilgewater is a city of new beginnings. But for some, the past is something you can never escape. Tobias 'Twisted Fate' Foxtrot, hired by an unknown benefactor was tasked to steal and return a Crimson-Coil dagger from one of Captain Gangplank's warehouses located in Rat Town's Slaughter Docks. Easily avoiding the detection of the Jagged Hooks gang, Twisted Fate managed to infiltrate the warehouse, only to be confronted by his old partner: Malcolm Graves. Filled with rage at his partner's betrayal, Graves started shooting at Tobias in an effort to settle the score with him. With Gangplank's warehouse burning and the pirate captain's thugs swarming, the resolution of Graves' and Twisted Fate's long-simmering feud threatened to engulf the entire city in flames. Informed of the destruction of his warehouse, Gangplank set off to catch both men in the act. Both Graves and Twisted Fate tried to flee from the wrath of the Pirate King but with no success. Gangplank tortured them, then tried to publicly execute them in front of the whole city for their misbehavior. Hearing the news of this event, Sarah Fortune set her plan in motion to confront Gangplank for murdering her parents. Graves had managed to sneak away with one of Twisted Fate's cards, snatched during their previous fight around the city. Twisted Fate used the card to teleport out of his chains; both he and Graves nearly drowned in the resulting mayhem, but at that moment, Miss Fortune's plan hit its climax, and his ship, the Dead Pool, exploded. Gangplank was presumed dead in the blast. In the aftermath of the destruction of the Dead Pool, Gangplank's spoils-filled warehouses were plundered, and those who followed the dread pirate forfeited their allegiance. A war started with the spread of three words: Gangplank is dead. Miss Fortune took the opportunity to purge the city of anyone that was loyal to the dreaded pirate. Despite receiving horrific injuries in the explosion, Gangplank survived. Having lost everything from the attack, Gangplank sought help from his first love Illaoi, who deemed him worthy of life in the eyes of Nagakabouros. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his, and ruthlessly punish all those who turned against him.

    Shadow and Fortune

    With the fall of Gangplank, Bilgewater descended into chaos as old rivalries were settled in blood and gang warfare threatened to tear the city apart. Miss Fortune, the leading figure of this uprising, systematically removed all of Gangplank's former or continuing allies from any place of power, so as to assure her spot as the ruler of Bilgewater. During one of her excursions, she was stopped by Illaoi, who warned Fortune to stop her foolish behavior and prepare for the coming Harrowing. As a fisherman and a warrior of the Freljord, Olaf desired worthy battles and a glorious death to avert an old curse. The Krakenwyrm, one of his monstrous kills during his stay in Bilgewater, was sold to one of many Bilgewater's slaughter docks. Amidst the constant chaos of the city streets, Lucian prepared for the Harrowing's arrival. The next evening, the Harrowing arrived in Bilgewater in an attempt to purge and rip the souls out of everyone within. Undead spirits flew across the night sky and shrouded the city in a dark mist of damned shrieking souls of the Shadow Isles. People fled, cowered, or prayed to the Bearded Lady for the The Black Mist not to take them. With each citizen and living thing killed, a new spirit arose. Even the carcass of the Krakenwyrm arose, seemingly wanting to finish its fight with its slayer. During all this, Thresh sought out new victims and souls for his collection. Unbeknownst to him, he was being hunted down by Lucian. Enraged by the presence of his wife's killer, Lucian swore to defeat the monster and finally rid the world of its torment. In the end, Thresh managed to escape his pursuer after a short and tense battle. As a parting gift of further torment, Thresh had conveyed that the soul of his wife, Senna, was still trapped inside his lantern. An unsettled Lucian would continue his purge of the undead while also trying to save the soul of his dead wife. Olaf, Lucian, and Miss Fortune ended up meeting one another in a brawl against the undead. Remembering the advice Illaoi gave her, Miss Fortune proposed that they head towards the Temple of Nagakabouros to seek out the help of its priestess. But while traversing the Butcher's Bridge, they were confronted at the temple's entrance by Hecarim. Separated and barely escaping with their lives, they managed to get inside the temple, where some of the surviving citizens prayed with Illaoi for Nagakabouros' salvation. As the Black Mist and the undead army poured into the temple, Illaoi fended off the onslaught with the power of her god, and freed Bilgewater from threat of the Harrowing. Despite its losses, the city lived on. Miss Fortune and Lucian, each given a new purpose, parted ways and wished each other luck. After Olaf's second encounter with the undead Krakenwyrm, he also departed Bilgewater, seeking out new challenges and worthy battles.

    Fortune Smiles

    Due to the power vacuum left by Gangplank's death, the Corsair's Conclave was formed. It was a truce between the city's four strongest crews led by Captain Bragg, Sir Petyr Harker, Crow and Captain Fortune. Six months after the events of Burning Tides, considering Fortune's machinations against Gangplank, the other 3 captains come to the conclusion that Fortune is the only "wild card" in the truce. They decide to temporarily redistribute half of her men to their gangs and take her guns. Trying to maintain her forces though a peaceful deal, Miss Fortune visits Petyr Harker's house, trying to seduce him into voting in her favor, arguing that Bragg and Crow are old allies and would turn against Harker soon enough. Her tentative attempt fails, and Petyr attacks Fortune with her own guns. Forced to retreat, Miss Fortune secretly calls another parley in MacGregan's Killhouse on the Slaughter Docks. Disguised as the doorman taking the captains' guns, Miss Forturne manages to kill the rest of the Corsair's Conclave and decides to rule Bilgewater alone.

    Bilgewater Bay

    1/10 Surrounded by treacherous straits and towering cliffs, Bilgewater Bay is as dangerous as those who call it home. Visitors are often seduced by seemingly limitless opportunity, and become permanent residents—realizing that the longer they stay, the more they can exploit others for power and wealth. •Black Market Grottos: Situated in the lowest parts of Bilgewater Bay, these locations are the primary location of Bilgewater's black market. Bilgewater's lowliest inhabitants dwell in a labyrinth of meandering canals and hidden inlets, with no separation between the homes they build and the sea where they ply their trade. •Cutpurse Square: A thriving marketplace surrounded by swaying dwellings built in a wide square on one of the floating wharf-shanties, the Cutpurse Square can be seen from almost all of Bilgewater. Miss Fortune, Rafen and thirty more men of her crew fought the Mist here until they were saved from Hecarim by Lucian. •Grey Harbor: A Bilgewater port lost years ago to the Mist. Before its fall it contained a magnificient Buhru temple. It has since been overrun by mistwalkers. Captain Malik reunited the Jagged Hooks and was somehow able to dwell in the Black Mist covering the Harbor. •Rat Town: Bilgewater Bay is the main entrance to the largest settlement of Bilgewater, Rat Town. Butcher's Bridge, which is located upstream and above the Slaughter Docks, acts as a gate to the in and out of the island the city is built on. Fleet Street has various pubs and taverns and boasts the island's finest rum. (They say that patrons of the Brazen Hydra can be heard all the way to Diver's Bluff!) •Butcher's Bridge: Looming over the main harbor is Butcher's Bridge, an ancient stone overpass built into the cliffs, connecting the bustling piers with the notorious slums beyond. Most gather here to fight duels or exchange their illicit wares. •Serpent Bridge Connecting the Temple of the Mother Serpent to the rest of the city, the bridge is made of uneven cobblestone in undulant and spiral shapes. •Temple of The Mother Serpent: One of the few Buhru temples opened in Bilgewater, it is dedicated to the deity known as Nagakabouros. It was built within a crater using scavenged materials from the sea. It is here where Illaoi with the help of her God was able to cast out Hecarim and the other undead wraiths from the Bay during one of the Harrowings. •Slaughter Docks: Massive sea monsters are a const threat in the waters around Bilgewater. Fleets leave port at sunset every night to hunt these mighty beasts. If successful, they return to the Slaughter Docks to render the once-great creatures down to meat, bones, and armored hides. The Slaughter Docks are located next to Rat Town, beneath Butcher's Bridge. The sea around the Slaughter-docks is often darkened by the blood of slain sea monsters. The chum draws sharks and other predators into the many harbors, stirring up a violent froth. Slaughter fleets leave port at sunset every night to hunt mighty sea monsters. •Carving Bays: From MacGregan's Killhouse to the renowned outfits at Bloodharbor, slaughter docks operate day and night to turn death into profit. Only the most successful captains can ever hope to run their own dock, so most are forced to haggle for the best deal before their prize begins to rot in the water. •Gangplank's Warehouse: Gangplank's warehouse was situated at the end of a pier, guarded on three sides by sharks and razorfish-infested waters, and on the fourth by his vicious Jagged Hooks dock gang. It was full of loot and spoils from every corner of the world. In the aftermath of the destruction of the Dead Pool, Gangplank's spoils-filled warehouses have been plundered, and those who followed the dread pirate have forfeited their allegiance. •MacGregan's Killhouse: Located at the edge of the Slaughter Docks and Bilgewater Bay, it is the primary location where Miss Fortune does her dirty work by executing political rivals or capturing outlaws. •The Dead Pool: Anchored near the Slaughter Docks, the enormous, three-masted behemoth, Gangplank's flagship was one of the most infamous vessels in Runeterra. Inherited after his ruthless patricide, the Dead Pool was as much a reminder of the dread captain's power as it was the physical manifestation of it. When Gangplank's ship returned to port, laden with loot from his latest piracy or high-seas victory, it first berthed near the Slaughter Docks to deposit new riches in the captain's warehouse. It has since been destroyed, and its remains are scattered all across the Slaughter Docks and the sea bed of White Wharf. •White Wharf: Located near the Slaughter Docks, Bilgewater's White Wharf earned its name thanks to the layer of bird waste covering it from end to end, which was only to be expected at a resting place for the dead. In Bilgewater, the dead are not buried, but given back to the ocean, and this is where it all happens. A grave of the sunken dead hangs suspended in the cold depths, marked by hundreds of bobbing grave-buoys. The graves of poor residents have merely name posts, tied en masse to old anchors beneath waterlogged barrels. The wealthy have lavish bobbing tombstones with carvings resembling rearing krakens or buxom sea wenches, and are interred within expensive caskets below the surface. The Boatman ferries the bodies of the departed to the various graveyards scattered about the straits surrounding the city.

    Buhru

    The isle of Buhru are one of the isles of the Serpent Isles island chain,. Here battle isn't considered a test of strength but of will. These Isles are the location from which the religion of Nagakabouros and its priestess originate from. •Temple of The Mother Serpent: The main Serpent Isles temple for the deity known as Nagakabouros.

    Bilge Bitter

    Bilgewater is home to its own citrus fruit, perhaps similar to the real-world bitter orange. It's described as 'not for everyone' by Gangplank's 6 Citrus Courier, but they're shared around the crew by him, and likely eaten by other crews too, along with citrus fruit found across Runeterra. Due to the high risk of crews developing scurvy, citrus fruit are especially popular in Bilgewater.

    Ironbacks

    Ironbacks are squat bipedal creatures that resemble turtles or tortoises. Though not as tall as a human adult, they are far wider and more heavily-built. When domesticated and used for combat, they act as siege engines. Their stout strength can tear down whole structures with ease; and when outfitted with armor to complement their thick hide, they can endure the most grievous assaults.

    Poros

    Poros are mysterious, magical, and dearest creatures originating from the Howling Abyss. Poros are equal parts truth, valor, and innocence. The colour of their fur is described as “very light blue, like Freljordian snow”. They have a heart-shaped underbelly because they're made of love. A poro's horns perk up when it's excited and droop down when it's scared. Poros paddle through deep snow with their front paws. Some believe that poros are indestructible. Poros stick their tongue out because they are incredibly warm. This is why they can survive the harsh cold environment of the Howling Abyss. Poro-Snax are frosted with Freljordian ice crystals and are a favourite treat of this creature. The leader of the Poros is known as the Poro King. There is at least one Poro found in Bilgewater.

    Buhru Language

    Grammar Buhru ['bʌh.ru] is an inflectional and agglutinative language, i.e. Buhru-speakers modify a word to express grammatical categories: like a noun's number, a verb's tense, etc. by adding affixes, yet roots and affixes almost always remain unchanged: •Buhru's plural suffix is -i, e.g. yaotl [ja.otɫ̩] "enemy" > yaotli [ja.otli] "enemies" •(from Nahuatl yāōtl [ˈjáːˈ.oːt͡ɬ] "warrior > enemy" & yāōmeh [ˈjáːˈ.oːmeʔ] "warriors > enemies", from root yāō-) Buhru has two grammatical genders: •Feminine nouns typically ends with a vowel, like Llatoo [latu]; •Masculine nouns typically ends with clusters tl [tɫ̩] & chtl [ʃtɫ̩], occasionally c [s], e.g. •(Nahuatl does not have grammatical genders, only two noun classes: animate and inanimate•(In Nahuatl, -tl ~ -tli ~ -li are absolutive singular suffixes, to mean that the noun is not possessed; e.g. yāōtl "enemy" vs. tēyāōuh "someone's enemy"; itzcuīntli [it͡skʷiːnt͡ɬi] "dog" vs. tēitzcuīn "someone's dog"; cal- + -tli = calli "house" [ka:li] vs. tēcal "someone's house") Phonotactics Each Buhru syllable contains: •an optional onset of one or more consonants, e.g. opochtli [o.po.ʃtli], whose syllables have all three structures V.CV.C⁺V; •from Nahuatl ōpōchtli [ˈoː.poːt͡ʃ.t͡ɬi] "south", whose three syllables are actually structured V.CVC.CV; more here •an obligatory nucleus of one vowel, e.g. oro, aco, ata, umo, buhru etc.. •Hiatus is allowed, so Buhru speakers may produce a sequence of vowels without intervening consonants: poao, uocae, etc. •an optional ending of one or more consonants, e.g. chtl. •an ending l will become syllabic and velarized into [ɫ̩] (like English -le & -el). (not the case in Nahuatl) Word Formation Full words contain at least three syllables, e.g. Iccia "Eye'Sse'a." [aɪs.sia] Adjectives, adverbs, and particles (analogous to Japanese honorific -san さん) are usually disyllabic, yet they often do not stand alone, but must accompany trisyllabic nouns, e.g. kaiya-oto Kai'Yah Oto [kaɪ.ja o.to]. The language is broken into two-syllable words, three-syllable words, and five-syllable words. Typically a single thought takes about twelve syllables.: “Kaiya-oto iccia, ohomoc-ata uotaca.” Punctuation For longer words use a – (dash) if needed to signify a morpheme boundary. Never use an apostrophe (rare exceptions exist, like sa'eu). Orthography Buhru possesses a deep orthography: a sound does not always correspond to the letter in a one-to-one fashion; for example: Y is pronounced like English "y" [j] in yaotl [ja.otɫ̩] but "sh" [ʃ] in Yaowc [ʃa.oʊs]. •Vowels •“Ao” does not exist. Use “Oa” instead. •“Ea” does not exist. Use “Ae” or “æ” instead. •“E” letter does not exist. Replace with “AE” or ii (Sean = Siian). •“X” sound does not exist. •“Er” sound does not exist. •“Ir” sound does not exist. •“Ou” do not exist. Replace with “ua” or “u” (out = uat). •"Oo" does not exist, except at the end of feminine words. (boot = Buot) (Llatoo). •“Ai” sound very rare. Do not use this sound most times. •“As” does not exist and is not used. •“Y” is only used at the beginning of a word for the “eye” I sound. •Consonants •“K” is replaced by C. •“M” is only used next to vowels and is never the beginning or end of a word. •“S” is replaced by C. The S sound does not exist. •“T” is never alone. Add another consonant. Tl, Tl, Tc, t... •“Th” /θ/ sound does not exist. Do not use this sound. •“H” is never used alone. (hr, htl etc..). •“U” can be used as vowel or as consonant for V. •“L” is never alone (The “L” sound is always long. IF using L Add another consonant. •Ll, tl, lw, lc, ul, etc..). •“Sh” does not exist and is not used. •“V” letter does not exist. For sound replace with U. •Be aware and avoid direct use of Tl, Tc, cll, Chtl, Ythl, etc... Vocabulary Words are built on combinations of real-life Aztec, with additional elements of Hawaiian, Maori, Aboriginal Australian, Ancient Greek, Latin, etc. •Abulaccanii. •Althabo. •Altoc - Awaken to reason. •Altoc, kaiha sa-iu. Altoc kaiha sa-iu. Altoc kaiha sa-iu. •Aocarzintli. •Arzintli - Sacred water. •Arzintli Qaoc. •Ata. •Atha. •Bauhro Laidahcii. •Link▶️   Buhru-latachi. •Bradhuc Ladcii. •Bru-ahcci Lahdi. •Buahdacci. •Bru-ahcci Nagakabouros-cho, Naga-cho. •Buara Dalii. •Buzulduac. •Burahdatc Lacbi. •Link▶️   Buhru-naliata-shok. •Caolz. •Chodatc. •Coatl. •Colotl. •Ctamacihtol. •Cuatl. •Curi. •Link▶️   Epoi Buhru, daliet che. •Ghiara. •Guhra Ctaoc (Gow'rah Shaos). •Guyra. •Ictae. •Ibuhr. •Illaoi. •Illuka. •Illuora. •Ioelu. •Ioilu. •Iwtia. •Kabouros. •Kaiha. •Kaiya. •Lcaoc. •Naga-cho. •Link▶️   Nagakabouros, oqul, oqul. •Nlaepin. •Nura. •Oalhauchtli. •Octala. •Octulu. •Ohlaoc. •Omu. •Opochtli. •Oqul. •Oto. •Otomoc. •Owaimoc. •Ozoac. •Ozomoc. •Poao. •Qo-a xoas. •Qo-a Yegu. •Qo-uto. •Qaoc Cuatl. •Qalotl. •Qoachitli. •Qoasotl. •Qtocaotl. •Rava Ocllo. •Rava Ucllo. •Sa'eu. •Sa'eu yama oka-shai. •Sa-iu. •Link▶️   Sheeyutu Nagakabouros. Nagakabouros chee chok. •So Aolo •Taepl. •Tjorrah. •Tlaco. •Tlatha. •Tua. •Tua chok yaotl. Tua chok, yaotl, omu. •Tuamaz. •Ubrucii. •Ucanu. •Ulioc. •Upali. •Uqioc. •Uratu-chok uracheon-mata, rubura ata tufon. •Uwan Yaowc (Oo'wan Shaos) •Uwan Yaowc kaiha. Uwan Yaowc kaiha. •Vae-a. •Vaia. •Xaiv. •Xaiv. •Xaoc Guhra. •Xoas. •Xoco. •Yaotl - Enemy. •Yaotli - Enemies. •Yllacta. •Yulutl. •Yuotldii Lahyi. •Yuralha. •Yurochtl. •Yutu. •Zocua.

    Architecture

    1/11 Bilgewater lacks natural building resources, forcing its inhabitants to adapt. Much of Bilgewater has been built up with whatever people can bring, find, or steal—be it repurposed masonry, or even the broken hulls of the ships they traveled in. It's common to see remnants of ships from as far as Ionia, Demacia, and the Freljord incorporated into the architecture. Various settlements within the greater city have been built upon the remains of a far older civilization. Long abandoned temples have been converted into homes and places of business, with scaffold walkways leading from one establishment to another. •Canals: Bilgewater's lowliest inhabitants dwell in a labyrinth of meandering canals and hidden inlets, with no separation between the homes they build and the sea where they ply their trade. Indeed, traversing perilous waters is not just an occupational hazard, but part of daily life. •Carving Bays: Large areas where sea monsters are lifted, carved up and gutted for all their parts. Each carving bay is unique depending on what creature is being carved. •Serpent Callers: Whether by magic or ancient architectural design, serpent callers use hollowed-out pillars to mimic the screams and screeches of the denizens of the deep, summoning them to the surface or chasing them away. One such serpent was called upon during a recent Harrowing to aid Bilgewater against the onslaught of undead. •Slaughter Sheds: Slaughter sheds are closed-off versions of carving bays used for creatures not needed to be lifted up on cranes. •Water Graveyards: In Bilgewater, the dead are not buried - they are given back to the ocean. The port's graveyards consist of innumerable floating buoys, below which are sunk the corpses of the dead. The wealthy are interred within expensive submerged caskets below lavish bobbing tombstones, while the poor are often tied en masse to old anchors beneath waterlogged barrels.

    Clothes

    1/18 Due to Sea Monsters having such a large influence in the lives of the people of Bilgewater, sea monster iconography can be seen all over the nations structures and other everyday objects as part and parcel of Bilgewater's unique appearance. Their clothes also have influences of a myriad of different cultures such as Demacia, Ionia, Freljord, and old Buhru. Serpent Callers wear clothing made out of hides of dead sea monsters, sometimes resembling the monsters they are trying venerate. •Tattoos: A Common type of body marking found in Bilgewater. Due to the melding pot nature of Bilgewater, there are slew of different tattoo designs that can be obtained on the docks of the bay. However the most common designs are those of sea monsters, where sailors and pirates make their bodies with the images of these powerful creatures as a sign of respect as well as pride.

  2. Higlewater. from Robert Harkness. 8 years ago. Higlewater production company branding animation.

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  4. Nestled away in the Blue Flame Isles archipelago, Bilgewater is a port city like no other—home to serpent-hunters, dock gangs, and smugglers from across the known world. Here, fortunes are made and ambitions shattered in the blink of an eye. For those fleeing justice, debt, or persecution, Bilgewater can be a place of new beginnings, for no one on these twisted streets cares about your past ...

  5. Nestled away in the Blue Flame Isles archipelago, Bilgewater is a port city like no other—home to serpent hunters, dock gangs, and smugglers from across the known world. Here, fortunes are made and ambitions shattered in the blink of an eye. For those fleeing justice, debt, or persecution, Bilgewater can be a place of new beginnings, for no one on these twisted streets cares about your past ...

  6. Bilgewater Bay is an island location, the main coastal settlement of Bilgewater. and the largest settlement on the Serpent Isles. A natural harbor in the Blue Flame Isles. Its many haphazard settlements make up the greater city of Bilgewater, a renowned haven for criminal activity in the region. Surrounded by treacherous straits and towering cliffs, Bilgewater Bay is as dangerous as those who ...

  7. Jan 4, 2020 · _Don't forget to subscribe to this channel! Thank you!http://www.youtube.com/user/logicsmash__The work captured here is presented under the Copyright Act law...

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