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  1. Jul 19, 2017 · At the height of Tomb Raider's popularity in the 1990s, a swarm of companies tried to persuade Jeremy Heath-Smith — who played a key role in launching the franchise — to approve their plans ...

  2. Mar 31, 2015 · Embarrassed at losing face, Eidos put Core Design co-founder and CEO Jeremy Heath-Smith on gardening leave (suspension with pay) for a year and yanked the Tomb Raider franchise from its home.

  3. May 15, 2019 · Jeremy Heath-Smith says the Eidos "monster" was being "fundamentally supported" by Tomb Raider, despite the other games in the portfolio. It truly was the company's cash cow, its golden goose.

    • Former Editor-In-Chief
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  5. The software was developed by Jeremy Heath-Smith and Dan Clapson who both have a highly successful track-record in the world of video gaming. Jeremy is the name behind the international best-selling Tomb Raider starring Lara Croft.

  6. Mar 31, 2015 · By the end of 2003—the year that the disastrous, hellishly developed sixth Tomb Raider in seven years was forced out unfinished—they were laughing stocks of the entertainment world. Embarrassed at losing face, Eidos put Core Design co-founder and CEO Jeremy Heath-Smith on gardening leave (suspension with pay) for a year and yanked the Tomb ...

  7. Apr 18, 2023 · While the game might look a little rough around the edges by today's standards, there really wasn't anything like it back then, and according to Core Design co-founder Jeremy Heath-Smith, it was ...

  8. Jul 30, 2017 · Jeremy Heath-Smith With the launch of the 32-bit consoles—Sega Saturn and Sony PlayStation, there was a huge market change and a great degree of pressure arose. Smith-Heath’s continual efforts to sell great video games nearly cost the beloved derby studio and birthing grounds of the Tomb Raider franchise—everything.

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