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Joseph Bruce Letteri ONZM (born 1957) is a senior visual effects artist, winner of five Academy Awards, four BAFTA awards and four VES awards. He is the current Senior Visual Effects Supervisor of the Academy Award-winning Wētā FX having joined the company in 2001. [1] He has received several awards and nominations as visual effects ...
- 1989–present
- Visual effects supervisor
Joe Letteri (I) Joe Letteri. Joe Letteri's pioneering work in visual effects has earned him four Academy® Awards for Best Visual Effects - for Avatar, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King, and King Kong. He has a long-standing interest in creating compelling, realistic creatures - from Jurassic ...
- January 1, 1
- Visual Effects, Music Department
- Aliquippa, Pennsylvania, USA
Mar 12, 2023 · In doing so, Weta FX’s production senior VFX supervisor Joe Letteri collected his fifth competitive award in the category at the 2023 Oscars. He now joins Ken Ralston ...
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Mar 13, 2023 · Joe Letteri, a 1975 Center High School alumnus, received his fifth Academy Award for Best Achievement in Visual Effects for "Avatar: The Way of Water". He is a pioneer in performance capture and subsurface scattering techniques for film animation.
Dec 22, 2022 · The VFX supervisor and Weta co-founder talks about his 10-year journey with James Cameron to create the sequel's underwater world and characters. He reveals the new technologies and challenges of performance capture, facial animation, water simulation, and more.
- Bill Desowitz
Joe Letteri. Visual Effects: Rise of the Planet of the Apes. Joe Letteri's pioneering work in visual effects has earned him four Academy® Awards for Best Visual Effects - for Avatar, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King, and King Kong. He has a long-standing interest in creating compelling, realistic creatures - from Jurassic Park's dinosaurs ...
Jan 11, 2023 · The senior VFX supervisor of Avatar: The Way of Water talks about the new facial animation system, the tulkun creatures, and the next sequels. Learn how he and his team created a new muscle-based facial animation software and realistic tulkun designs for the sequel.