Yahoo Web Search

Search results

  1. Nationality. British. Occupation. Composer. Robin Beanland is a British composer of video game music, composing music for numerous Rare titles, such as the Killer Instinct franchise, Conker's Bad Fur Day (which he also co-wrote the screenplay with Chris Seavor ), and many others.

  2. Robin Beanland is a British composer and writer who created music for Rareware games such as Conker's Bad Fur Day, GoldenEye 007, and Sea of Thieves. See his biography, credits, videos, and contact info on IMDb.

    • January 1, 1
    • 3 min
    • Leeds, Yorkshire, England, UK
  3. Apr 2, 2018 · 12.6K subscribers. Subscribed. 45K. 2.8M views 6 years ago. All rights goes to Robin Beanland, Rare Ltd and Xbox Game Studios Music by Robin Beanland from Sea of Thieves developed by Rare...

    • Apr 3, 2018
    • 2.9M
    • TP8EVIL
  4. Robin Beanland, the composer of Sea of Thieves, talks about his career, his win, and the challenges of scoring video games. Watch the full interview with the leader of the sound team at Rare, the Xbox game studio.

    • Tell Me About Your Current Role
    • Do You Have A Favourite Piece of Music That You Have written?
    • Do A Lot of People Do Cover Versions of Your songs?
    • What Does Winning An Ivor Novello Award Mean to You?
    • Music and Sound Are Crucial Parts of Immersing Players in Games Today
    • What Were Your Previous Roles?
    • What’s The Hardest Part of Your Job?
    • What’s The Best Part of Your Job?
    • What Inspires You?
    • What’s Your Favourite Microsoft Product?
    • GeneratedCaptionsTabForHeroSec

    I write music for videogames at Rare Studios, and I’ve been doing that for around 25 years. When I started here in 1994 I developed the sound effects and the music, because there wasn’t a lot of memory in the hardware back then, but now I just focus on the music. I use a musical sound palette to try to define what the tone of a game is.

    There’s a piece in in Sea of Thieves called Becalmed. When I wrote it, I remember trying to make the hurdy-gurdy a nice and pleasant instrument to listen to. I wasn’t sure whether the team would like it or not, but they did. Then, when the game was released, a lot of people created their own versions of Becalmed, which is amazing to me. It’s great ...

    Yeah, they have on most of the games I’ve worked on. They send me links to their cover versions and ask me to listen to their versions. The first game I ever worked on was a game called Killer Instinct, and even today I still get people sending me heavy metal versions of pieces of music I wrote for that. It’s quite humbling, really. I sit in my lit...

    It’s such a prestigious award, and it means an awful lot because it’s your peers who vote for the winner. It’s just amazing. It feels good that video games are being considered now. In days gone past you would say to somebody I write music for games they would say “oh, you do that annoying ‘plink, plink fizz’ sounding music. It’s moved on a bit sin...

    I think the instruments I used on Sea of Thieves really helped give the game its own identity. The first time I got the hurdy-gurdy out I was a bit scared of it; I didn’t know what I was going to do with it. Then there’s the waterphone, which I used quite a lot in Sea of Thieves – in the Ferry of the Damned, for example. Sound is one of those thing...

    I started playing trumpet when I was seven, and by the time I was doing O-Levels I was getting into Miles Davis. There was a college near me in Leeds that had a good jazz course, and a guy there encouraged me to learn to play the keyboard, to understand chords. So, I got a keyboard and then joined a rock band called Brazil; we were named after the ...

    Sometimes I do just stare at a blank canvas. Sometimes the music will land quickly and other times I have to really work at it, so it’s hard but enjoyable.

    I love all of my job. I love coming to Rare every day; I have a stress-free cycle to the office and then I sit in this amazing studio full of instruments. I get the opportunity to learn how to play fantastic instruments, be creative with them and then write and record music.

    The people I work with. When you see the graphics and some of the stuff they’re doing with the software, you realise you need to step up and make a good job of the music. Another thing that inspires me is that I work in such an interactive medium. Depending on what the character is doing and the way he or she is moving around the level, they are tr...

    OneDrive. It’s great for storing and sharing files; I take a photo with my phone and it’s sent straight to the cloud. I can always get to my stuff and it’s frictionless.

    Learn about Robin Beanland's career at Rare, his role in creating music for games like Sea of Thieves, and his recent Ivor Novello Award win. Find out his hobbies, influences, and favourite Microsoft product in this 60-second interview.

  5. People also ask

  6. music.youtube.com › channel › UCGh_7heemrP_5opUGuFH5SQRobin Beanland - YouTube Music

    New recommendations. Robin Beanland is a British composer of video game music, composing music for numerous Rare titles, such as the Killer Instinct franchise, Conker's Bad Fur Day, and many...

  7. Mini Bio. Robin Beanland is a British video game composer and screenwriter from Leeds, Yorkshire who composed the music for Rareware video games including Killer Instinct, GoldenEye 007, Conker's Bad Fur Day, Donkey Kong Country, Banjo-Pilot, Sea of Thieves, Fable Heroes, Banjo Kazooie: Nuts & Bolts, Star Fox Adventures, Kinect Sports and ...

  1. Searches related to Robin Beanland

    robin beanland musicrobin beanland twitter
  1. People also search for